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Re: Departing in a Retrieval Room

Posted: Wed Mar 16, 2016 6:44 pm
by Kent
Tamsin wrote:
Kent wrote:
Tamsin wrote:As far as hard death mechanics go, Clok has to have the most lenient system I've ever played under, even with a five minute wait to just respawn and a penalty to learning that can be removed in a few minutes of grind.
A few minutes? What are you doing that takes only a few minutes? I have to work for about an hour to get back to normal.
Training combat while dual-wielding weapons. It helps if you are wearing armor, but even on my elemancer who does not wear armor this method produces the same results. :)
Hmmm. . I had been conditioned by the advice of a former GM to not fight while under a depart penalty because one risks getting killed again and thus stacked multi penalties. I may consider your method in the future.

Re: Departing in a Retrieval Room

Posted: Thu Mar 17, 2016 5:11 am
by Kiyaani
Remember that death and depart penalties are different. Death penalties last 10 minutes and lower your skills significantly - thus making combat more likely to kill you. Depart penalties last until enough skill points have been earned. I wouldn't recommend fighting while under a death penalty (which may be what the GM told you) but once that's up, go for it.

Re: Departing in a Retrieval Room

Posted: Thu Mar 17, 2016 5:53 am
by Dorn
Stack as much as you can for training at once. Most I can think of is... six skills at once. It goes so quick.

Re: Departing in a Retrieval Room

Posted: Sat Mar 19, 2016 10:17 pm
by Skjotur
I just want to say some people literally have no other option to help bring the dead back to life but to bring them to Rooks. Sorry.