Rias wrote: I just snuck into and out of a room undetected multiple times while I was completely tainted and the bystander was well past the threshold of being granted this ability. Of course, the lower my associated skills are and the higher the bystander's, the harder it gets to sneak by undetected. Just like every other skill check.
Glad to hear it's working as intended and that it's working for your tainted.
Rias wrote:seemingly without skills being factored in
I can see how it might seem to you that skills aren't being factored in, but what you're really experiencing is a particular situation where you have a low chance to succeed. I've checked and double-checked, and skills are certainly being factored in. Remember that just because you have a hard time against the people you've encountered in this situation doesn't mean there aren't skill rolls going on. That'd be like complaining that dodge is broken and makes attacking people impossible because I tried attacking someone with more dodge skill than my attack and I frequently missed.
It's nothing like it at all really. I love the illogical analogies that are consistently made on these boards. Again, this is like saying the game is broken because I keep attacking someone with no dodge and 10000 fishing and the dodge roll is being based on fishing.
Rias wrote:You've been sensed. People don't notice when they're sensed by Mummers' mindsense either.
Do mummers get to auto-find people also? I was under the impression that they simply knew that someone was in the room but didn't pinpoint their location.
Rias wrote:Your particular situation is not every situation. Yes, anyone tainted is going to have a harder time sneaking past the particular people you've had trouble with. Anyone's going to have a harder time taking Spearhead on in melee combat. He has heaps of melee skills and nice associated guild abilities to compliment that. That doesn't mean melee is broken or impractically-implemented in Spearhead's favor. It means he has trained and chosen a guild that results in him being really good at melee.
You are correct. I am the only PC, to my knowledge, that this impacts. Therefore, you are simply breaking stealth for me.
Again, it's not an issue of it being harder. It's an issue of it being near impossible. My defense is my high stealth and I have to sacrifice a lot of things to use it effectively, as any stealth character does: no to light armor, no mount bonuses, an additional skill that must be trained entirely indepently of other combat skills (as a successful ambush to gain stealth skill does not provide challenge for melee/weapon skills), and I'm sure other things...
Stealth, unlike the abilities of someone who is trained for open combat has numerous effects that have built up to severely hinder it over time: wilderness penalties, paranoia effect, the new whispering mechanic (which does nothing but interfere with rp, in my perspective), armor stealth reductions. In addition, the stealth vs. perception check is already somewhat poor.
I have high stealth and primarily attacks REQUIRING stealth, like spearhead has high melee and heaps of melee skills. If you made his melee skills ineffective against all mummers (they can predict his attacks through esp!!!) and checked them against something ridiculous like logging or mining, I'm sure he'd be speaking up as well. I spent a lot of time training and working on stealth and all of my abilities. This has made it a complete waste of time.
Rias wrote:I did not press a button that says, "Make stealth useless for tainted people." I would never do that. I really like stealth, and I really like the taint stuff. What I did was add an ability that gives certain people in certain rare circumstances additional protections against certain other people in certain other rare circumstances that use stealth, because it made sense to me. Stealth isn't the only skill to have some guild- or affliction-based abilities that provide extra advantages against it.
You didn't press a button. You coded a button and released it. I know you like stealth and tainted stuff and all that, but YOU HAVE MADE STEALTH USELESS TO TAINTED PEOPLE. IT IS NO LONGER ENTERTAINING FOR ME TO PLAY SINCE MY CHARACTER'S RP IS HEAVILY INFLUENCED BY HATRED TOWARDS THE CHURCH. I CAN NO LONGER PLAY IF I HAVE TO COMPLETELY CHANGE MY RP AS I CANNOT EVEN ATTEMPT TO MOVE INTO AN AREA WITH A CHURCH MEMBER. THAT MAKES THE GAME VERY POINTLESS FOR ME AND NOT FUN.
Rias wrote:Uh huh. And people could easily say "If you want to kill people, you should train melee and a weapon, not some cheap alternate means of bypassing the normal melee calculations."
This isn't even remotely similar. There are numerous combat systems and methods of attack. There have been since I started playing. They are mostly reasonable and valid and based on skills that are reasonable and should apply to that particular form of combat. THAUMATURGY HAS NOTHING TO DO WITH PERCEPTION. It's ridiculous.
Rias wrote:These people don't know the exact location of evil at all times. They get an extra chance to sense and locate heavily-tainted creatures. They're pinpointing your spot because they can sense your location. If you want to know how that "feels" to them you can ask them sometime. Like other affliction-related mechanics and things based on fantastical concepts rather than real-world ones, I don't feel the need to explain it in detail, in part because A) The details aren't fully understood by the denizens of the CLOK world and B) due to its fantastical nature, it's not completely explainable.
So the exact place I'm standing just beams into their mind. They don't have to look. They just know! Makes perfect sense to me.
Rias wrote:"Make all melee attacks with a normal melee check, not stealth."
"Make all combat engagement moves with a normal engage/disengage check, not abilities that use entirely different skills and mechanics."
"Make druids forage with a normal herbalism check, none of this druidry stuff."
Why? There are several abilities, both guild-related and affliction-related, that change how certain mechanical situations work. Those are the really interesting abilities. It'd be a shame to make everyone do everything exactly the same way.
In this particular case, I would ask that you make them do things exactly the same way. None of these other alternate checks have such a profound effect.
Rias wrote:I don't see the parallel.
Understood. That is what is making things difficult.
Rias wrote:
You're not incapable of attempting to sneak past these people (and you're not incapable of succeeding, either).
Only practically incapable, not mechanically. Understood. It's possible, I just won't.
---Rias, I've been trying to find you to discuss this mechanic with you but I seem to always miss you. I'll log on a few more times to check for you, but I've reached a level of frustration about this particular mechanic that makes it near impossible to play this game anymore.---
That being said, I think I may stop playing for at least a very long while. It's been really great playing with all of you and I hope the numerous evil acts I've committed have been met with some level of understanding and even enjoyment. I do hope this won't put people off from playing evil characters. They can be quite rewarding.
I've had many good times with the players here. I'll miss the rp and the conversations I've had with most of you! I'd like to give a special shout out to Spearhead, Jaster, Gad, Kiyaani, and Zeel for all the good times! I hope we meet again. Also to Alexander (respect, sir!),Bryce, River and Lemuel! It's been fun even if our interactions haven't always been completely positive. I'm sure I'm forgetting a few but... Keep up the awesomeness.