IC identities and player name
IC identities and player name
It would be more interesting to be not be able to know another person's name unless revealed by a third party or that person him/herself. In IC situation, I find it funny that I already know a complete's stranger's name without any prior knowledge of that person. When Lord Sceptus appeared before me, the correct response should have been, "who the hell are you?". But instead, I thought, "woah, it's Lord Sceptus." So much for the introductions, I already know who I'm conversing with. Doesn't matter if the person is shrouded. Obscuring a person's identity when his/her face is obscured would add a lot more depth to the game.
If nobody introduced themselves I'd be conversing with a half-dozen humanoid people and my brain would explode.
Ouch.
Ouch.
http://i.imgur.com/SuO0Fej.gif
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
- KianTheArcher
- Member
- Posts: 541
- Joined: Fri Aug 19, 2011 10:01 am
I've suggested it before, where there's an Introduction system.
Essentially, you have a short description that shows up if someone doesn't know your name, chosen by the player based on what looks the character has that you want to stand out, something along the lines of...
A tall man with green eyes.
At this point, everyone who does not know your name knows you as that. Until you introduce yourself, or if someone hears your name and remembers you via "Remember <blah> as <name>".
On top of that, it might be handy if you could also describe people, so people could describe a known bandit to other PCs so they know what to look for, or describe what Ardor looks like so that the person in question can know him on sight to place an order.
Essentially, you have a short description that shows up if someone doesn't know your name, chosen by the player based on what looks the character has that you want to stand out, something along the lines of...
A tall man with green eyes.
At this point, everyone who does not know your name knows you as that. Until you introduce yourself, or if someone hears your name and remembers you via "Remember <blah> as <name>".
On top of that, it might be handy if you could also describe people, so people could describe a known bandit to other PCs so they know what to look for, or describe what Ardor looks like so that the person in question can know him on sight to place an order.
Morgoth, I cried
All hope is gone but I swear revenge
Hear my oath
I will take part in your damned fate
All hope is gone but I swear revenge
Hear my oath
I will take part in your damned fate
I don't see this working very well. Even if race and a few descriptive qualities were included, it would still be quite confusing.
A man says, "Hey, he stole from me!"
A man points at a man.
A man says, "No wai, it was him!"
A man points at a man.
A man blinks.
A man swears.
A man says, "What are you talking about?"
A man says, "Are you sure?"
A man frowns.
A man mutters, "I'm so confused."
Also here: A man, a man, a man, a man, an ugly man or maybe a woman, we're not sure.
No longer GMing for CLOK.
- KianTheArcher
- Member
- Posts: 541
- Joined: Fri Aug 19, 2011 10:01 am