Argument for increasing Marksmanship gains

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Squeak
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Joined: Thu May 16, 2024 7:13 am

Argument for increasing Marksmanship gains

Post by Squeak »

For some odd reason, this thought kept rolling around in my head while trying to get a short nap in before work.

Melee and marksmanship both are trained at quarter value from a specific weapon skill. However, melee has the benefit of being trainable from a variety of other places (i.e. melee abilities, tackle, shield bash, charge, etc) and the defense against those abilities and grappling. Solely utilizing these abilities, or defending against them isn't a particularly reliable way to train melee, but it does give incidental gains that marksman-focused characters don't have access to (that I'm aware of). These melee centered abilities also allow a character to grind melee on much lower skilled mobs since, I think, it's solely melee vs the mobs defense.

On the flipside, ranged characters can only train marksmanship solely on mobs of equivalent defense skill or switch to a secondary ranged weapon skill to train it. There's no other option that I'm aware of.

With that being said, can we increase the gains for marksmanship to half value? Or even 3/4 value?
A shadowy wolf with luminous blue eyes emerges from the edge of the redwood grove, its stance and gait non-aggressive. Maintaining several yards distance, it sits. Several others begin to emerge from various points in the foliage around you, causing you to realize you have been surrounded. The first wolf stares at Vighon for many long moments, unmoving and unblinking, as the surrounding wolves remain still. Then the first wolf stands, turns, and heads back into the redwood grove. The surrounding wolves disappear back into the surroundings.
jerc
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Joined: Thu Nov 14, 2024 7:45 pm

Re: Argument for increasing Marksmanship gains

Post by jerc »

Kinda along the same line of thought, I've always felt like there should be some sort of bonus (to both melee and marksmanship) for AIMing at a specific body part when making an attack, much like there's a bonus for STALKing a target before making an attack from stealth.
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