reenabling grinding skillgain
reenabling grinding skillgain
With herbalism now locked behind the ability gate, it'd be nice if herbalists were rewarded for their hours spent grinding herbs into powder.
Re: reenabling grinding skillgain
YES. Agreed. I made the mistake of training herbalism once I hit 80, I think? Not knowing that the ONLY way to raise the skill at that point is just to make poultices and nothing else. Not foraging. Not grinding. Just physically making a poultice.
This was two weeks ago and I still haven't completely worked through the practice. 0.08 left to go!
This was two weeks ago and I still haven't completely worked through the practice. 0.08 left to go!
[FROM Zeldryn (OOC)]: You're a fucking amazing RPer. +1000
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Re: reenabling grinding skillgain
Used to be that we could grind amd get gains, but someone abused that so no more. Perhaps there could be a workaround of some kind.
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Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: reenabling grinding skillgain
I've had herbalism practice points trained for over a year...Zahrah wrote:YES. Agreed. I made the mistake of training herbalism once I hit 80, I think? Not knowing that the ONLY way to raise the skill at that point is just to make poultices and nothing else. Not foraging. Not grinding. Just physically making a poultice.
This was two weeks ago and I still haven't completely worked through the practice. 0.08 left to go!
Granted, I took a year off. But still!
Re: reenabling grinding skillgain
Maybe some sort of a cap on how much herbalism you could train in a day? I don't know. I understand it'd be easy to abuse. Go forage a bunch of crap and then set up an auto grind script and go to town. But as it is right now, herbalism is one of my character's lowest skills (despite the fact that she's an herbalist) simply because it's SO hard to raise. So some sort of something would be wonderful. Maybe grinding could give just a liiiiiitle bit of skill gain with the main bulk of the skill gain coming from actually making the poultices? No idea what would be best. Just throwing out some thoughts.jilliana wrote:Used to be that we could grind amd get gains, but someone abused that so no more. Perhaps there could be a workaround of some kind.
[FROM Zeldryn (OOC)]: You're a fucking amazing RPer. +1000
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Re: reenabling grinding skillgain
Why does everyone want such a high herbalism skill to begin with? Just in pursuit of super big numbers on your skill sheet? There isn't anything in-game that requires very high herbalism skill right now. If we let everyone easily grind thousands of herbalism before we implemented something that actually poses a herbalism challenge, we'd have to set the bar extremely high.
Prior to the the removal of grind skillgains, we had not just one, but several people afk-script over 1000 herbalism skill
And that was beforenough skill acceleration was inplemented. There's no 'challenge rating' in herbalism and no diminishing returns. The skill is incredibly broken.
I'm of the mindset to rename herbalism to foraging, and have everyone start at 0 before any advanced herbalism tradeskills are released.
Prior to the the removal of grind skillgains, we had not just one, but several people afk-script over 1000 herbalism skill
And that was beforenough skill acceleration was inplemented. There's no 'challenge rating' in herbalism and no diminishing returns. The skill is incredibly broken.
I'm of the mindset to rename herbalism to foraging, and have everyone start at 0 before any advanced herbalism tradeskills are released.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: reenabling grinding skillgain
Unless I'm mistaken, ground herb quality impacts the effectiveness of a poultice as well as success rate of foraging.
I wouldn't mind an herbalism reset in order to account for players that afk-scripted the way herbalism worked in the past, but there is huge impact between someone with 0 foraging trying to forage versus someone with 150 foraging trying to forage for herbs.
I wouldn't mind an herbalism reset in order to account for players that afk-scripted the way herbalism worked in the past, but there is huge impact between someone with 0 foraging trying to forage versus someone with 150 foraging trying to forage for herbs.
Re: reenabling grinding skillgain
Jirato wrote:Why does everyone want such a high herbalism skill to begin with?
Definitely true for foraging, and it would make sense for the grinding part. I know I find it annoying that despite the fact that it's still a challenging roll to find an herb, I can't get any skillgain.Lun wrote:Unless I'm mistaken, ground herb quality impacts the effectiveness of a poultice as well as success rate of foraging.
Now, the devs may not -want- it easy to forage herbs in an area even at "maxed" skill, but that's at least the reason I personally would like one.
As it stands, I'm pretty sure that if I dedicated a character entirely to nothing but foraging and poultice making, I would still have a very hard time getting my herbalism skill very high. It seems like there were two extremes and never a middle ground.
Re: reenabling grinding skillgain
druid raises your foraging rolls plus you can cultivate thus get herbs really really really fast
Re: reenabling grinding skillgain
That's why I want to raise my herbalism skill, personally speaking.Lun wrote:Unless I'm mistaken, ground herb quality impacts the effectiveness of a poultice as well as success rate of foraging.
But this is why I suggested that maybe grinding herbs could give just a little bit of skill gain with the bulk coming from making poultices, if such a thing was possible, so people couldn't just sit there with a herb grind script running and grind up to 1000 herbalism in a night. Or you could put a limit on how much you could raise your herbalism skill in one day to counteract that.
[FROM Zeldryn (OOC)]: You're a fucking amazing RPer. +1000
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Dorn bluntly asks, "And does it appear I have a wagon in my pocket?"
You quip, "It would honestly not surprise me if you did."
You notice a horribly disfigured squirrel quietly scanning the area while attempting to appear nonchalant about it.
Re: reenabling grinding skillgain
As one of the people around when grinding gave gain, I kept on doing it up to 500 skill mostly for the ease of foraging as I wasn't overly interested in poultices.
On that note though, I also don't mind losing that all when more things are released that makes J feel gains should be easier.
On that note though, I also don't mind losing that all when more things are released that makes J feel gains should be easier.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
Uyoku takes a bite of her smelly skunk poop.