It would be nice to have a command to briefly show where nearby enemies are. Not sure how to say exactly what i want in words, so here's an example of how it might work
scan
You scan the surrounding area...
South 1 - A crazed grizzly
South 1 - A furious badger
scan
You scan the surrounding area...
North 2 - A bloated carrier
South 1 - A bloated carrier
East 3 - A bloated carrier
Where the number indicated the distance. You can't see around corners, and you might not see further than one room away if it's not wide open area.
It's kind of like a super convenient peer n/w/e/s. It would be a very convenient addition to quality of life. Instead of wildly running around everywhere, we can hunt with purpose because we see something in the distance.
scan
Re: scan
This comes up every now and then.
I'm not opposed to adding a briefer version of peer that just shows occupants. I really don't like the idea of automatically checking every exit though. Maybe if it were tied to an ability/skill and have a roundtime associated with it. And I'll say right now that you'd never be able to scan multiple rooms deep (2 east, etc) or in the wilderness.
I'm not opposed to adding a briefer version of peer that just shows occupants. I really don't like the idea of automatically checking every exit though. Maybe if it were tied to an ability/skill and have a roundtime associated with it. And I'll say right now that you'd never be able to scan multiple rooms deep (2 east, etc) or in the wilderness.
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[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: scan
Perhaps you could tie it to someone's perception? Think of it as 'briefly scanning' your surroundings, something done in a hurry and bound to miss some beings/objects when taking environmental factors into play. I would like being able to scan, maybe a 2-4 seconds roundtime?Jirato wrote:...... I'm not opposed to adding a briefer version of peer that just shows occupants. I really don't like the idea of automatically checking every exit though. Maybe if it were tied to an ability/skill and have a roundtime associated with it ....
and...
Makes sense, given how 'rooms' are actually big areas in clok, or so I've come to understand.Jirato wrote: .... And I'll say right now that you'd never be able to scan multiple rooms deep (2 east, etc) or in the wilderness.
Re: scan
I actually like this idea, but I want to suggest an alternative of sorts.
I think this would be the case for me as well as a few other people...is that I don't want to peer because of all the other stuff that comes with it, AKA room description. Is it even mechanically possible to have it to where we don't see the room desc at all and only the MOB/items?
I think this would be the case for me as well as a few other people...is that I don't want to peer because of all the other stuff that comes with it, AKA room description. Is it even mechanically possible to have it to where we don't see the room desc at all and only the MOB/items?
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Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."