Departing in a Retrieval Room

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Kent
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Posts: 660
Joined: Mon Feb 25, 2013 8:31 pm

Re: Departing in a Retrieval Room

Post by Kent »

Tamsin wrote:
Kent wrote:
Tamsin wrote:As far as hard death mechanics go, Clok has to have the most lenient system I've ever played under, even with a five minute wait to just respawn and a penalty to learning that can be removed in a few minutes of grind.
A few minutes? What are you doing that takes only a few minutes? I have to work for about an hour to get back to normal.
Training combat while dual-wielding weapons. It helps if you are wearing armor, but even on my elemancer who does not wear armor this method produces the same results. :)
Hmmm. . I had been conditioned by the advice of a former GM to not fight while under a depart penalty because one risks getting killed again and thus stacked multi penalties. I may consider your method in the future.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

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Kiyaani
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Joined: Tue Apr 03, 2012 4:35 pm

Re: Departing in a Retrieval Room

Post by Kiyaani »

Remember that death and depart penalties are different. Death penalties last 10 minutes and lower your skills significantly - thus making combat more likely to kill you. Depart penalties last until enough skill points have been earned. I wouldn't recommend fighting while under a death penalty (which may be what the GM told you) but once that's up, go for it.
Dorn
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Joined: Thu Mar 28, 2013 4:45 am

Re: Departing in a Retrieval Room

Post by Dorn »

Stack as much as you can for training at once. Most I can think of is... six skills at once. It goes so quick.
~Dorn
Uyoku takes a bite of her smelly skunk poop.
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Skjotur
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Joined: Sat Feb 25, 2012 10:04 pm

Re: Departing in a Retrieval Room

Post by Skjotur »

I just want to say some people literally have no other option to help bring the dead back to life but to bring them to Rooks. Sorry.
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