Acarin wrote:How about we just not have item droppage? I'm strongly against this for a variety of reasons, the most prominent of which is that it adds nothing to the game. Here are some additional reasons:
1) No one will wear/use anything nice anymore when they stand to lose all their stuff.
2) It's not fun to go back to an area you just died in with reduced skills (increasing the chance you will die again)
3) This seems like it would be a waste of coding resources when there are so many other things that should be a priority
4) Artisans want a market but most of the junk you'd lose can't be made by artisans anyways. Plus, death mechanics should not be based around artisans.
5) If you bump into own corpse, it destroys the space-time continuum.
Preserve the space-time continuum. Say no to item droppage.
1) I think people will still use their nice things, and it might actually help to bring down the acceptable item quality ceiling. Right now everyone seems to think they need exquisite items or better, and everyone and their dog has exquisite items. I've said it once and I'll say it again: average is only average if it is the moat common, amd right now it's actually about equal with exquisite. Actually, with item droppage, people might use their better equipment as backup in case they do die and have to retrieve their things.
2) If you depart, usually you have to heal from near-fatal wounds anyway. While you're healing the reduced skills penalty should go away.
3) Coding resources should go toward improving the game, whether it's in a way that people like or dislike. This wouldn't ruin the game by far, so I'd see it as an improvement, even if it does become a pain in the rear. Current death mechanics were a pain in the rear when they were first implemented too.
4) This isn't even about Artisans. Sure, they'd probably benefit, but mainly it'd be a new and interesting mechanic that would even fit with lore, and it'd be a good placeholder to put on depart until the rest of the death mechanics can be decided on and implemented. In fact, I would imagine this would be a penalty of reviving by yourself anyway, considering this seems to be the only logical way for you to be revived without assistance. If you are carrying items that aren't easily replaced, or can't be crafted or bought, the register system is your fall-back.
5) Come on, Grum needs
something to go off of when trying to create their WMDs. A rip in the fabric of time and space would be a perfect starting point for them.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.