Apparently it used to be this way and was changed for some reason(probably a good one), but would it be possible to have an option that can be toggled that will allow for you to see a bright red color for creatures/NPCs that are hostile to you?
Animals, nethrim, etc. Preferably bright red over dark red (though I suppose the actual color can be changed client-side if the former isn't possible).
I understand also this will not really help our blind folks out, so perhaps also add another option that will place some sort of readily recognizable symbol before the name of a hostile creature as listed in the room description?
Just a thought. Not entirely necessary, of course.
Color Coding for Hostile Creatures
Re: Color Coding for Hostile Creatures
It was considered OOC to automatically be able to tell if someone or something was hostile. Event NPCs would show up and people would pre-judge them based on the color. At least that's my understanding of why it was changed. Then again, I think "enemy" still shows as red.
Re: Color Coding for Hostile Creatures
Enemy still shows as dark red, yeah.
Maybe it'd be neat to have a command where you could add certain types of creatures to your "enemy" list.
Maybe it'd be neat to have a command where you could add certain types of creatures to your "enemy" list.
Re: Color Coding for Hostile Creatures
I agree with this.Laroremas wrote:Maybe it'd be neat to have a command where you could add certain types of creatures to your "enemy" list.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: Color Coding for Hostile Creatures
You, personally, should be remembering which critters are hostile and which are not. There are also plenty of client-side tools to assist with that. Yes, it'd be convenient, but it'd also be adding a lot of unnecessary work on the server.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!