Thanks. After reading Rias's post, it occurred to me that even if characters accurately described what they see when they die -- i.e., "I remember a big, black void and a bell, and a few lights/shadows, and that's all I can remember" -- it would be actually pretty vague in and of itself.Alexander wrote:Starting here: viewtopic.php?f=9&t=3334&start=25#p18469
I think I would be comfortable with characters remembering in-character all of the details they experience in death (as it exists currently) given how vague those details actually are -- but any specific sensory input beyond that, such as talking to other souls or gaining information about others, would probably be a step too far and break the haziness. We can join others when we have the final death.
One thing I wonder about is whether or not it's IC or OOC to ask someone if they departed -- if even the phrase "depart" is IC. There's an implicit assumption that people remember at least something about being dead if they can understand the meaning of the question "Did you depart?" as well as being able to answer in the affirmative (... or negative, when they are eventually raised). At the moment, I consider the idea of "departing" to be an in-character concept, but maybe I'm mistaken about that.