Just thought it'd be neat to suggest (not sure how complex to do though) that leather objects could have modified weights and defenses based on what they are made from. Soft and Rigid leather can still have a base, but just have modifiers for if they're made from different things, ex:
lizard: lower def, lighter weight modifiers
bear: higher def, higher weight
exotics, drakolin: much higher def modifier, heavier weight
shardling: guessing here, slightly higher def, much lighter weight.
just as a thought/example.
Leatherworking - variable accounting for type of leather
Re: Leatherworking - variable accounting for type of leather
By the same token, a copper longsword should weigh only half of the identical longsword in iron. Good idea, but hard to implement.
- Kent "Gunney" Gunderman
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A dirty woodsman frowns at you and suggests you return after getting cleaned up.
Helpful tips, commands, and hints for new CLOKers: viewtopic.php?f=6&t=2367&p=12822#p12822
Re: Leatherworking - variable accounting for type of leather
Id love differing weights by metal, it would be an amazing way to give each metal even more reasons to pick or choose it.
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Re: Leatherworking - variable accounting for type of leather
Overhauling the weights of things is something that should be done at some point. There is a lot of stuff with weird or quirky weights.
Re: Leatherworking - variable accounting for type of leather
I've been working with Sona to make some notes/tables for this very thing.
We'd like weights to be manageable and fair.
So this is to-do'd and being actively worked on.
We'd like weights to be manageable and fair.
So this is to-do'd and being actively worked on.
[CHAT - Lil' Skittles GM Zoiya escalates quickly]: *hugs Kent*
[CHAT - Kent "Gunney" Gunderman]: *gingerly hugs back*
[CHAT - Grandmaster Ardor will be NOM'd by a drakolin]: You can give Zoiya a bearhug Kent, she can handle it.
[CHAT - Kent "Gunney" Gunderman]: *gingerly hugs back*
[CHAT - Grandmaster Ardor will be NOM'd by a drakolin]: You can give Zoiya a bearhug Kent, she can handle it.