guilds and guild recruiters
guilds and guild recruiters
when going into a guild to ask about initiation it would be helpful if you could ask about info or hq or perhaps where the guildermaster is incase there isn't a player on to show you the ropes it would be particularly useful for those guilds that arnt really supposed to be asked about on the esp and don't have many players
Re: guilds and guild recruiters
Well, usually the ones that aren't supposed to be talked about publicly can't be joined by just walking up to a random NPC and asking about initiation, and even the ones that do still require a bit of RP to get to them (which is still wrong IMO. I think all the hidden guilds should be RP-only for initiation). So, really, the only time I could ever see this being a problem is if you're online reeeeeeaaaaaaaally late at night, like 3 or 4 in the morning on a Wednesday or something.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Re: guilds and guild recruiters
I'm a little bit torn about this.
Sometimes I would like to know where other guild trainers are and general guild-specific locations are.
Then on the other hand, sometimes getting the information through RP and interraction is nice. It's a good way to find fellow guilders and learn information that a guild master wouldn't be inclined to mention through automated conversation.
Sometimes I would like to know where other guild trainers are and general guild-specific locations are.
Then on the other hand, sometimes getting the information through RP and interraction is nice. It's a good way to find fellow guilders and learn information that a guild master wouldn't be inclined to mention through automated conversation.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: guilds and guild recruiters
Well, also, if you think about it, a lot of the secret organizations would probably not let just any new recruit know where everyone and everything was.
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Re: guilds and guild recruiters
That's pretty likely.Fayne wrote:Well, also, if you think about it, a lot of the secret organizations would probably not let just any new recruit know where everyone and everything was.
CHAT - Sir Alexander Candelori: Truly a man is an abomination that does not dip his french fries into his chocolate frosty.
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Bryce flatly says, "Just fair warning: If one of those things webs me, I'm going to scream like a girl."
Re: guilds and guild recruiters
but for the main guilds I don't see why the recruiter wouldn't tell you where to find things or atleast refer you to someone
Re: guilds and guild recruiters
Well, like I said, there should almost always be someone else on who can answer these questions for you.valmorian wrote:but for the main guilds I don't see why the recruiter wouldn't tell you where to find things or atleast refer you to someone
Also, as to why the recruiters wouldn't there are a few explainations:
1) Most of the main guilds are pretty common knowledge as to where their headquarters are located.
2) I'm fairly sure the majority of guilds require you to be in or near at least one of their main facilities in order to be recruited.
3) These are NPCs we are talking about, specifically recruiters. They have a lot more to do than just stand there waiting for new recruits. I think it's reasonable to say that they'd run off to go start the paperwork needed to officially make you a member, and then the paperwork has to get there ahead of you, so the best thing to do would be let you find someone else to tell you where the facilities and guildmasters are so that you don't show up and they go "Who the hell are you?"
A scrawny alley cat stares after the dog with big green eyes.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Speaking to a scrawny alley cat, you ask, "Friend of yours?"
A scrawny alley cat hisses angrily.
Re: guilds and guild recruiters
valmorian wrote:when going into a guild to ask about initiation it would be helpful if you could ask about info or hq or perhaps where the guildermaster is incase there isn't a player on to show you the ropes it would be particularly useful for those guilds that arnt really supposed to be asked about on the esp and don't have many players
I think valmorians request from an accessibility point of view makes sense.jilliana wrote:That's pretty likely.Fayne wrote:Well, also, if you think about it, a lot of the secret organizations would probably not let just any new recruit know where everyone and everything was.
And while it makes sense for some guilds or cities to require roleplay to gain entry, I have to ask myself what is the intended purpose and is there any unintended effects of this choice in mechanics?
We have this issue with a lack of bad actors to create conflict, and I sometimes wonder if its the hoops we have artificially created for a person to jump through to start down that path. Is it only coincidence that there is a lack of players on the 'bad guy side' that just so happens to have less accessibility and possibility for inclusion?
What is the goal? Are we creating these 'roleplay' entry only guilds so that people aren't creating characters to infiltrate them and gain knowledge they shouldn't normally have?
Does the problem really lie with nature of the guild, or does it lie with the fact that we don't want tons of alternate characters in guilds exclusive to a certain style of play?
Are we trying to solve for symptoms and not the true cause of a problem?
Re: guilds and guild recruiters
Well, not all role play only entry guilds are "bad" either.
Life is like a box of chocolates. The caramel filled ones are the best.
Re: guilds and guild recruiters
I have limited knowledge on most guilds but my own, so correct me if I'm wrong, but isn't the monks the only non "bad" organization (guild/city) that needs rp/gm approval?Kunren wrote:Well, not all role play only entry guilds are "bad" either.
That's not really my main point, though.
Re: guilds and guild recruiters
Monks are also the only 'good' organization (guild/city), everything else are shades of gray.baerden wrote:I have limited knowledge on most guilds but my own, so correct me if I'm wrong, but isn't the monks the only non "bad" organization (guild/city) that needs rp/gm approval?
That's not really my main point, though.
Re: guilds and guild recruiters
They aren't in fact, I can think of at least one more. And speaking a bit more on topic... I can see your point I think. It's alot harder to be a bad character in clok than a good one, especially a SUCCESSFUL bad character. Secretive guilds are just one of the points of some of the more antagonistic characters problems. But... I think it's more fun that way. People who go against the grain for good or ill will almost always have a hard time, even irl. It's working through that to play anyway that makes it worth it :Dbaerden wrote:I have limited knowledge on most guilds but my own, so correct me if I'm wrong, but isn't the monks the only non "bad" organization (guild/city) that needs rp/gm approval?Kunren wrote:Well, not all role play only entry guilds are "bad" either.
That's not really my main point, though.
Life is like a box of chocolates. The caramel filled ones are the best.
Re: guilds and guild recruiters
Why do you need to be part of a secret or RP locked Guild to play an Antagonist?Kunren wrote:They aren't in fact, I can think of at least one more. And speaking a bit more on topic... I can see your point I think. It's alot harder to be a bad character in clok than a good one, especially a SUCCESSFUL bad character. Secretive guilds are just one of the points of some of the more antagonistic characters problems. But... I think it's more fun that way. People who go against the grain for good or ill will almost always have a hard time, even irl. It's working through that to play anyway that makes it worth it :D
Re: guilds and guild recruiters
What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
Re: guilds and guild recruiters
That might be something you want to e-mail the staff about, then, I'd imagine.Barius wrote:What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
“I will tell you precisely what Royalty is,” said Intra, “It is a continuous cutting motion.”
Re: guilds and guild recruiters
Secrets aren't secret if everybody shouts me out~ it may not be the most newbie friendly thing, but you can find out lots with a bit of investigation here and there.Barius wrote:What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
Life is like a box of chocolates. The caramel filled ones are the best.
Re: guilds and guild recruiters
well that is kind of the point. so a guild isn't populated enough to have people help you does that mean we should all have are characters killed and because there is no one to ask for assistance? that doesn't seem quite right if someone does the hard towk to get into an rp guild then who is to say that they cant be in it because there is no one to ask for helpLysse wrote:That might be something you want to e-mail the staff about, then, I'd imagine.Barius wrote:What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
Re: guilds and guild recruiters
Er, who said anything about having the character killed? The debate was more how to deal with it, and Lysse's answer to that seems reasonable.valmorian wrote:well that is kind of the point. so a guild isn't populated enough to have people help you does that mean we should all have are characters killed and because there is no one to ask for assistance? that doesn't seem quite right if someone does the hard towk to get into an rp guild then who is to say that they cant be in it because there is no one to ask for helpLysse wrote:That might be something you want to e-mail the staff about, then, I'd imagine.Barius wrote:What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
Re: guilds and guild recruiters
valmorian wrote:well that is kind of the point. so a guild isn't populated enough to have people help you does that mean we should all have are characters killed and because there is no one to ask for assistance? that doesn't seem quite right if someone does the hard towk to get into an rp guild then who is to say that they cant be in it because there is no one to ask for helpLysse wrote:That might be something you want to e-mail the staff about, then, I'd imagine.Barius wrote:What if the RP locked guild you're trying to join is barely populated and you can't find anyone to tell you about it?
If the issue you're having is a lack of IC backup and support, then yes that can be frustrating. The best way to alleviate that, is to pick and choose your battles carefully (even if you're a zealot, unless you're okay OOCly with losing), be subtle and sneaky about the wickedness you get up to (including not talking about it OOCly to anyone), and by trying to form IC alliances.
The third part is tricky, but very possible. It all depends on your PC's cause, and how your PC goes about approaching people, or even who they approach.
“I will tell you precisely what Royalty is,” said Intra, “It is a continuous cutting motion.”
Re: guilds and guild recruiters
the people you no and people who like you doesn't really help the fact that there is no one around in a guild to help you find where your guilds things are
Re: guilds and guild recruiters
There are people you can contact or get in touch with. Just be careful how you do it and what you say if using the mail system. Despite its lack of security, mail is one of the best ways to contact guild veteran characters to help. If you find out who you need to contact through RP then that may be a good option for you.
Re: guilds and guild recruiters
Not all characters need a guild. there are -many- old players who never joined a guild. With generalization i think you will see a lot more of it. if your trying to find guild recruiters, check out the recruiters wiki page. Joining guilds that are rp to enter are suppose to be difficult to join, its part of the fun and mystery of the game. So many make new characters just to join guilds, its hard to keep any mystery in them. its why i have decided to keep a few secrets from casual people joining my guilds. prove to me your serious and you get to see them. i always put the same idea into the harder to join guilds (should they exsist!)
Never doubt that some people are just crazy folks claiming all kinds of crazy things. In any case, show dedication to your character for a good length of time and perhaps you will see progress. i doubt (though i have no direct say) that ever will those guilds just be open to the public. I have personally seen some of the "conflict" guilds opened wide as ive come to the conclusion that if you didnt feel like you earn it, the chances of you sticking around arent all that good. why let everyone know everything? where would the suspense come from?
Never doubt that some people are just crazy folks claiming all kinds of crazy things. In any case, show dedication to your character for a good length of time and perhaps you will see progress. i doubt (though i have no direct say) that ever will those guilds just be open to the public. I have personally seen some of the "conflict" guilds opened wide as ive come to the conclusion that if you didnt feel like you earn it, the chances of you sticking around arent all that good. why let everyone know everything? where would the suspense come from?
-*- GM Vinz -*-
Haite says, " ...Diamonds are also hard, really really freaking hard."
Haite says, " ...Diamonds are also hard, really really freaking hard."
Re: guilds and guild recruiters
Tip on using the mail system: Don't tell a post worker that you'd like to send mail to people who have, or are heavily linked with, wreaking significant levels of trouble or destruction on the post office's place of origin. They're prrrrrobably going to find that to be a teensy bit fishy.
The lore compels me!
Re: guilds and guild recruiters
'Hard Work' does not necessarily mean working with other players. The RP to gain access to a RP restricted Guild with with staff, normally with that Guild's Guru. As for 'Assistance', every guild is possible to be played alone, without aid some anyone else and still be reasonable with just about every single guild ability with in. Having someone assist you in learning how to optimally use a Guild's abilities is a bonus, not a requirement. Everyone starts somewhere, you have the tools to start your own road freely.valmorian wrote:well that is kind of the point. so a guild isn't populated enough to have people help you does that mean we should all have are characters killed and because there is no one to ask for assistance? that doesn't seem quite right if someone does the hard towk to get into an rp guild then who is to say that they cant be in it because there is no one to ask for help
Re: guilds and guild recruiters
I wasn't talking about abilities I was talking about where the headquarters are and the services