First and foremost, does your choice in tactics affect just how likely you are to execute a combo?
Secondly, I think it would be neat if the chance to do so was low while in tactics dodge/parry, moderate in tactics none and high in tactics offense.
Just a thought.
Tactics in regards to brawling combos
Re: Tactics in regards to brawling combos
that would be cool
Re: Tactics in regards to brawling combos
Tactical changes to the brawling system are done through Brotherhood of the Fist abilities, everyone else gets has the vanilla version... sorry.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: Tactics in regards to brawling combos
s'all good
it's just that some of us didn't always own the vanilla version and this sort of thing would lend way to the natural flow of a combat situation, not some magical fight club know-how
it's just that some of us didn't always own the vanilla version and this sort of thing would lend way to the natural flow of a combat situation, not some magical fight club know-how
Re: Tactics in regards to brawling combos
No magic, just skill!