Alexander wrote:I could not understand a plain, untreated bandage healing a remarkable wound with any noticeable speed, as that is the purpose of poultices. Untreated bandages can already be used to stop bleeding, which is very useful.
Not with any speed, no. Poultices definitely rule as far as speed of healing goes, and I'm not looking to replace them. 101 and 103 only heal minor wounds, but they heal them faster than untreated bandages. If an untreated bandage could heal a wound, it would still heal it at the untreated bandage rate, but that's better than nothing. Moderate wounds in particular are in a weird spot: You can't treat them with an untreated bandage, but they aren't bleeding.
For comparison's sake, look at thaumaturgy: Templar can heal scrapes or light wounds, and Templar can also heal moderate wounds with a bit of a boost from Lightbearer. But if you have a bad or severe wound, a bleeder, you need a Monk. Bleeding wounds are a more difficult class of wound. Untreated bandages can heal scrapes or light wounds, but they can't do anything for moderate wounds. I would like to see First Aid receive a boost at a certain number of ranks (Templar get Lightbearer at 200 ranks, but I think the first aid boost would require more ranks than that) so that you can treat moderate wounds, even if bleeders still require poultices.
Moderate wounds really are the most annoying type of wound: You usually don't get a bad wound (60 points of unmitigated damage) or severe wound (80 points) unless something goes seriously wrong since most things don't do that much damage in a single blow, but moderate wounds (40 points) are fairly common. That means you're either using a poultice or running all the way back to town, and the encumbrance changes have made that more ornerous than it used to be. Especially if you're someone who goes pretty far afield.
Also keep in mind that, unlike virtually every other resource in CLOK, the amount of comfrey (or other herbs, but mostly comfrey since every poultice requires it and 102 and 104 both require three pieces of it) available at any given time is limited. I can fill wagons upon wagons full of metal ore and lumber, but there's only so much comfrey available and once someone picks it, that's it for a while. And there is not enough comfrey for everyone if we're using poultices with any regularity.