Ability Pools

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criticalfault
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Posts: 125
Joined: Sun Apr 20, 2014 10:23 pm

Ability Pools

Post by criticalfault »

So I thought it would be cool if we had a separate pool of powers we could use our ability points on while powers are being generated for each guild.


We could call them whatever, Talents, Feats, Stunt, Exploits, Maneuver, etc

These abilities could be the easiest to code and still be useful, while not being any more powerful than a guild ability.


Perceptive (+50 Perception or %2.5 (5%?) Whatever is greater)
Fast Reflexes (Dodge)
Dead Eye (Marksmanship)
Deft Hands (Pick Pockets)
Expert Rider (Ride)
Armor Expert, etc!



That being said, A few others would be very neat, but slightly harder to code and or more powerful. Maybe something for people who are above guild level 10, 15 or 20?

Weapon Specialization (+5% while using a weapon base. Longsword, Rapier, etc)
Strong Back (Adjusted Encumbrance)
Die Hard (Extra Hit points in our locations)
Living Fortress (Upgrades armor types by 1 level (So from good, to very good or however that works))

I could come up with a few more but i think you get the idea!

Let me know what you think.
Jhordon -(Struck by lightning) https://www.youtube.com/watch?v=X69NaSUdzzA
Cigano - (Friends on the other side) https://www.youtube.com/watch?v=yZAY-78zhmw
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Kent
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Joined: Mon Feb 25, 2013 8:31 pm

Re: Ability Pools

Post by Kent »

I like the way you think, Faulty.
- Kent "Gunney" Gunderman


A dirty woodsman frowns at you and suggests you return after getting cleaned up.

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