suggestion: reduce grinding roundtime

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Hujiko
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suggestion: reduce grinding roundtime

Post by Hujiko »

If you put a lot of herbs in a mortar the roundtime when you grind is huge: you can be frozen several minutes.

It would be nice to reduce the roundtime so you can stop early. Of course, the total amount should remain the same. Instead of 4 times of 120 seconds, it could be 48 times of 10 seconds.
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Skjotur
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Re: suggestion: reduce grinding roundtime

Post by Skjotur »

You should only be able to put a few herbs into a mortar at once anyway.
Hujiko
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Re: suggestion: reduce grinding roundtime

Post by Hujiko »

why? you can put lots of filets in a skillet and cook once.
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Lysse
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Re: suggestion: reduce grinding roundtime

Post by Lysse »

I imagine the high round time is intentional, to dissuade people from grinding as many herbs as physically possible at a time.
“I will tell you precisely what Royalty is,” said Intra, “It is a continuous cutting motion.”
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Skjotur
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Re: suggestion: reduce grinding roundtime

Post by Skjotur »

You're getting 120 seconds. How many herbs do you have in there at once? It sounds like there are more than could conceivably fit if it's taking you that long.
Barius
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Re: suggestion: reduce grinding roundtime

Post by Barius »

I recommend grinding 1-3 herbs at a time. That's supposed to be around the capacity anyway.
You
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Re: suggestion: reduce grinding roundtime

Post by You »

You can actually kill yourself by grinding too many herbs at once.
qinweiqi
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Re: suggestion: reduce grinding roundtime

Post by qinweiqi »

Herb-grinding mortars now have a maximum capacity of 3 items.
per viewtopic.php?f=9&t=591&start=125

If you can put more than 3 herbs in your mortar, I think it might should be bugged, as it was announced coding change that such is not the case.
Hujiko
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Re: suggestion: reduce grinding roundtime

Post by Hujiko »

I could put 20 herbs (of the same type), so maybe there is a bug.

If the maximum is really three, then I am going to type a lot.
TwistedAkai
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Re: suggestion: reduce grinding roundtime

Post by TwistedAkai »

If you're using MUSHClient or any other client with a multi-line input (or command stacking) you could just copy and paste, or possibly make use of the command history. I do that when forging. Up up up up enter. Up up up up enter.
You also notice the corpse of a canim scavenger (x169).
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Rias
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Re: suggestion: reduce grinding roundtime

Post by Rias »

Yeah, you shouldn't be able to put that meany things into a mortar.
The lore compels me!
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