Tracking attacks at range / Making some things interruptable

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TwistedAkai
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Posts: 142
Joined: Fri Sep 20, 2013 10:05 am

Tracking attacks at range / Making some things interruptable

Post by TwistedAkai »

Currently, there are things that simply can't be done when engaged in melee combat. Makes sense. However, at avoid or ranged, I have yet to encounter such restrictions, to the extent that I have (for the sake of testing) BURIED A CORPSE while under attack by two mobs, simply because I wasn't in melee range.

Maybe attempts to pull you into melee range should be tracked for a few seconds, and either keep you flagged as in combat, or otherwise carry a few penalties?

Alternatively, maybe things that would genuinely take awhile should actually take at least a few seconds, giving time for both discovery and interruption (such as by having to pull away from a pair of pissed off mobs)?
You also notice the corpse of a canim scavenger (x169).
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