Major Taming thoughts
Posted: Wed Dec 24, 2014 4:02 pm
We were having a discussion on what Major Taming could be like on CHAT today, so I said I'd summarize the points and idea that I brought up on the BBS for the GMs to see and think about.
The ideas (Basics):
Islet: Instead of going out and being able to tame just any old creature, the Tse Gaiyan had a project to build a massive wildlife shelter where you can trade reputation points to be able to meet with certain creatures. When you Major Tame that creature, it's a permanent bond. When the creature takes critical or life-threatening injury, it's teleported to safety like our horses are and are taken care of by healers. It'll take more reputation points to retrieve your furry or feathery or scaley companion. (In hindsight, this is less of Major Taming and more of Animal Bonding)
Comparisons between Islets idea and reanimation:
Yeah, I know rooks can summon familiars on a whim, but animals aren't the same, so I didn't try to connect the two. If an animal dies, it should die permanently. The teleportation to safety thing doesn't fit in line with the realism we have in game, so it was a bit of an appended thought. We ended up leaning towards permadeath near the end of the discussion.
"17:36:52 [CHAT - Sojourner Fayne the Herb Hoarder]: Plus, the thing about teleporting animals doesn't sound that great. I think
perma-death would be better for animal companions."
Further explanation on the idea I had:
I didn't see going out and taming pre-existing animals as the most useful ability. Most animals flee in the company of people, and the ones that don't tend to be ridiculously strong (I.E. Bison...) I didn't want to see every person with Major Taming walking around with a bison as their animal companion, so I came up with the idea of that Tse Gaiyan Wildlife Sanctuary. It doesn't have to be a building, it could be a separate area completely where the druid has to seek out and befriend their animal companion. I was treating it more along the lines of a stable where you purchased your companion with reputation points, then trained alongside it.
Things of note
-Striking it would irrevocably damage your bond with the animal companion, and it'll leave your side and never return (so you'll have to get a new one, or lose it forever.) No safe-grinding by beating on your poor animal companion, you monster.
-All animal companions start at a base ability level. You'll have to train it by fighting alongside it and caring for it in order for it to be "strong".
Final thoughts on my own idea: It might end up being more of a status symbol than actual combat ability with perma-death. I've heard of minor taming, but that's temporarily borrowing the power of a bison to fight alongside you (let's be real, everyone uses it on bison) and I enjoy the idea of having options.
Oh, right I mentioned there being multiple animals to choose from, as well, right? I added that thought in when I remembered there are a lot of different animal types with different abilities.
Spiders, snakes, birds, boars, bears, wolves... Each one could have its own quirks.
Bears can hit pretty hard, but they're pretty slow.
Wolves are decent speed, hit pretty lightly.
Boars could help you forage, and use their tusks and teeth and randomly charge at foes.
Birds can fly so leg-based attacks tend to not work and have a higher dodge, but have very light strikes.
Spiders can poison, they're like the tree ones but without webs because webs OP.
Snakes have no arms or legs but have massive torso health and poison.
Fayne's idea: Major Taming can affect any animal, but it has to be calmed or asleep in order to be tamed. Then, it also takes a varying amount of time to tame said animal, which decreases as your druidry skill increases. If the animal wakes up before the taming is successful, they get pissed off and attack you. (This sounds a lot more like Major Taming)
The ideas (Basics):
Islet: Instead of going out and being able to tame just any old creature, the Tse Gaiyan had a project to build a massive wildlife shelter where you can trade reputation points to be able to meet with certain creatures. When you Major Tame that creature, it's a permanent bond. When the creature takes critical or life-threatening injury, it's teleported to safety like our horses are and are taken care of by healers. It'll take more reputation points to retrieve your furry or feathery or scaley companion. (In hindsight, this is less of Major Taming and more of Animal Bonding)
Comparisons between Islets idea and reanimation:
Yeah, I know rooks can summon familiars on a whim, but animals aren't the same, so I didn't try to connect the two. If an animal dies, it should die permanently. The teleportation to safety thing doesn't fit in line with the realism we have in game, so it was a bit of an appended thought. We ended up leaning towards permadeath near the end of the discussion.
"17:36:52 [CHAT - Sojourner Fayne the Herb Hoarder]: Plus, the thing about teleporting animals doesn't sound that great. I think
perma-death would be better for animal companions."
Further explanation on the idea I had:
I didn't see going out and taming pre-existing animals as the most useful ability. Most animals flee in the company of people, and the ones that don't tend to be ridiculously strong (I.E. Bison...) I didn't want to see every person with Major Taming walking around with a bison as their animal companion, so I came up with the idea of that Tse Gaiyan Wildlife Sanctuary. It doesn't have to be a building, it could be a separate area completely where the druid has to seek out and befriend their animal companion. I was treating it more along the lines of a stable where you purchased your companion with reputation points, then trained alongside it.
Things of note
-Striking it would irrevocably damage your bond with the animal companion, and it'll leave your side and never return (so you'll have to get a new one, or lose it forever.) No safe-grinding by beating on your poor animal companion, you monster.
-All animal companions start at a base ability level. You'll have to train it by fighting alongside it and caring for it in order for it to be "strong".
Final thoughts on my own idea: It might end up being more of a status symbol than actual combat ability with perma-death. I've heard of minor taming, but that's temporarily borrowing the power of a bison to fight alongside you (let's be real, everyone uses it on bison) and I enjoy the idea of having options.
Oh, right I mentioned there being multiple animals to choose from, as well, right? I added that thought in when I remembered there are a lot of different animal types with different abilities.
Spiders, snakes, birds, boars, bears, wolves... Each one could have its own quirks.
Bears can hit pretty hard, but they're pretty slow.
Wolves are decent speed, hit pretty lightly.
Boars could help you forage, and use their tusks and teeth and randomly charge at foes.
Birds can fly so leg-based attacks tend to not work and have a higher dodge, but have very light strikes.
Spiders can poison, they're like the tree ones but without webs because webs OP.
Snakes have no arms or legs but have massive torso health and poison.
Fayne's idea: Major Taming can affect any animal, but it has to be calmed or asleep in order to be tamed. Then, it also takes a varying amount of time to tame said animal, which decreases as your druidry skill increases. If the animal wakes up before the taming is successful, they get pissed off and attack you. (This sounds a lot more like Major Taming)