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Mental Disruption

Posted: Tue Feb 12, 2013 1:23 pm
by Marauder
So I've been reading how Elemancers are pretty much unstoppable if they get the first hit in (see: Aeromancy and light weaponry). My suggestion to, hopefully, stop this to some degree, is an active ability that allows a Mummer to sever one or more of the target's channels per cast. Basically an advanced variation of Mind Fog, that causes a brief break in the mental focus of the target, causing them to lose control of a channel or two.

Edit: Since Mummers are the only guild capable of doing stuff like causing fogginess in the mind and such, I figured it'd fit with them more than any other guild. Also note that this isn't meant to be a test of channeling skills, it's basically causing a distraction in the target's mind to break their concentration and thus make them lose their hold on a channel.

Posted: Tue Feb 12, 2013 1:33 pm
by Nootau
[quote=Marauder]So I've been reading how Elemancers are pretty much unstoppable if they get the first hit in...[/quote]Sorry but, who the heck is telling you porkie pies?

Posted: Tue Feb 12, 2013 1:38 pm
by KianTheArcher
Considering the debuffs that Mummers have can, under the correct circumstances, make them just as deadly as the Aeromancer in your above example, that doesn't seem like a great reasoning to post an idea like that.

That out of the way, I'd argue that because all magic requires intense concentration, that both the Channeling skills and the appropriate Magic skills are what determines their mental defenses against specific mental attacks like that. Furthermore, I'd argue that anyone with Channeling Mastery guild abilities would warrant increased defenses against such attacks for the same reason.

To take the above example, Aeromancy determines the accuracy of a raw aeromancy cast. This most likely means that an Elemancer's ability to make calculations regarding trajectory are based partially on knowledge of Aeromancy. Channeling, as well, is the Aeromancer's ability to perform more complex calculatons in a number of ways. It determines accuracy for certain spells/patterns, as well as allows a spellcaster to hold a channel at a reduced amount of energy cost.

In the instance of a mental attack specifically against a target's spellcasting, I'm not sure how those would not amount to a defense against those things. That's how Elemental Severance works. An Elemancer puts breaks in the patterns and concentrations of a fellow Elemancer, and it's based both on channeling and a related 'mancy skill.



This isn't taking into consideration other forms of magic as well. Sorcery is supposed to be easier to channel, which might give it a slightly improved defense against this. Druidry is tapping into another power source altogether, by requesting aid from the Gaea.

Posted: Tue Feb 12, 2013 4:03 pm
by hadesfire
The only unstoppable elemancer is one with unlimited energy and all master elements, they run out of energy fast and you should switch to a defence tactic and out wait them, most have minimal armor and are very squishy.

Posted: Tue Feb 12, 2013 4:14 pm
by Nootau
hadesfire wrote:The only unstoppable elemancer is one with unlimited energy and all master elements....
In short, the good o' days.
...they run out of energy fast and you should switch to a defence tactic and out wait them, most have minimal armor and are very squishy.
I would advise tactics dodge as spells cannot be parried but crushing attacks will still damage the target if they block or wear armor, spells are often heavily resisted by armor, Lightning and Geomatic crushing damage aside.

Posted: Tue Feb 12, 2013 5:02 pm
by hadesfire
If you have high enough dodge you may be able to attack the elemancer and tire them out faster, I would lead them on a chase so that their natural channel fatigue activates and I take minimal damage.