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Roundtime issues

Posted: Tue Mar 13, 2012 5:51 pm
by Rias
Landion QQed to me over the phone about roundtimes being longer than a single real-time second each in-game second, so I'll be looking at that. Just letting folks know it's being looked into right now.

Posted: Fri Mar 16, 2012 9:02 am
by Landion
Pshaw, I was not QQing. Besides, it's fixed now that you listened to me. ;) One of these days you will realize the dark truth: "Landion is always right." Bwahaha.

Horray for no more phantom 2x roundtime!

Posted: Fri Mar 16, 2012 6:35 pm
by Noctere
I also noticed a few drawbacks to the new system. Since critters are spawning when you arrive in the area they have a tendency to group up more easily. Plus you have recently added the new feature that blocks you from running away so NOW... we have what I call "pwn" groups running around. If you hit one good luck trying to get away.

Posted: Fri Mar 16, 2012 7:33 pm
by Rias
Yeah, that's what I'm looking into now. Or rather, a way to keep stuff spawned like it was before, but just inactive when no players are in the area.

Posted: Fri Mar 16, 2012 8:02 pm
by Lae
I don't know who did the dirty last night, early this morning, but those sentinels were kinda awesome. Maybe after so many attacks on any certain thing, depending on the type of creature, something could spawn to "guard" or "avenge" them.

Posted: Fri Mar 16, 2012 10:20 pm
by Skjotur
Well done, we wilderness-dwellers really appreciate it.

Posted: Sat Mar 17, 2012 6:09 am
by Zaggeh
Seems to be broken. :-(

thau
Your hands glow with golden light as you begin channeling thaumaturgy.
(Type release to stop channeling.)
Roundtime: 3 seconds.

EW(t)Eng>
thau
Your hands glow with golden light as you weave thaumaturgy into your conjuration.
(Type release to stop channeling.)
Roundtime: 3 seconds.

EW(tt)Eng>
thau
Your hands glow with golden light as you weave thaumaturgy into your conjuration.
(Type release to stop channeling.)
Roundtime: 3 seconds.

EW(ttt)Eng>
trance
You enter a trance, preparing to unleash a continuous volley of spells!
(Type stop to stop auto-casting.)

EW(ttt)EngTrnc>
[OOC - Ramses the Wise]: Sounds like something has gone wonky.

ooc Trance is not working either
[OOC - Zaggeh]: Trance is not working either

EW(ttt)EngTrnc>
ooc I'm just tyring to heal myself and it's just sitting there.
[OOC - Zaggeh]: I'm just tyring to heal myself and it's just sitting there.

EW(ttt)EngTrnc>
cast
Wait 9 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EW(ttt)Eng>
cast
Wait 9 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EW(ttt)Eng>
release
You release the magical energy you had been channeling.

EWEng>
cast
Wait 9 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EWEng>
ooc Hmm, this is another issue. My roundtime is stuck and not going down.
[OOC - Zaggeh]: Hmm, this is another issue. My roundtime is stuck and not going down.

EWEng>
[OOC - Ramses the Wise]: I wonder if this has to do with the RT tweaks that were being made.

ooc I'm sure it does.
[OOC - Zaggeh]: I'm sure it does.

EWEng>
cast
Wait 2 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EWEng>
ooc Okay wow...
[OOC - Zaggeh]: Okay wow...

EWEng>
ooc it went from 9 seconds to 2 seconds in the time we were talking.
[OOC - Zaggeh]: it went from 9 seconds to 2 seconds in the time we were talking.

EWEng>
cast
Wait 2 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EWEng>
ooc Still at 2 seconds
[OOC - Zaggeh]: Still at 2 seconds

EWEng>
cast
Wait 2 seconds.

Queuing following command: cast
(You may clear your command queue at any time)

EWEng>
ooc I had alt tabbed and was typing up about it on the forums and stuff, and that only took away 7 seconds...
[OOC - Zaggeh]: I had alt tabbed and was typing up about it on the forums and stuff, and that only took away 7 seconds...

EWEng>
cast
Wait 2 seconds.

Posted: Sat Mar 17, 2012 6:38 am
by Arphaxad
Looks like I'm the culprit with this issue. I've bugged it and sent a long post to Rias.

Arphaxad