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Mining and Lapidary to skill cap?
Posted: Sun May 12, 2019 7:52 am
by Vitello
Is there a point to training them to cap? Not to be rude but combat grew noticable with the cap and steadily more challenging mobs. I was curious if there is a benefit to raise these skills (and similar crafts) to 2500.
Re: Mining and Lapidary to skill cap?
Posted: Sun May 12, 2019 8:04 am
by Vitello
I swear I'm not going to complain, just curious if it is worth the riln to keep getting lessons and grinding the skill. lol
Re: Mining and Lapidary to skill cap?
Posted: Sun May 12, 2019 7:48 pm
by Math321
Mining skill makes mining itself safer (high skill = less chance of gas/rubble/whatever) and makes you better at finding ore (I believe). It also gives a boost to hafted weaponry usage, since swinging a pickaxe for days on end makes you better at swinging other things.
The higher a craft-skill is, the higher quality you make on average. At skill cap, you have the highest chance you'll ever have of making masterful-grade items, a very good chance of making something superior-grade even if it isn't masterful, and a very very low chance of making anything of lower quality.
Re: Mining and Lapidary to skill cap?
Posted: Thu May 16, 2019 6:06 pm
by Jirato
If you wish to cap skills for personal achievement and your enjoyment, by all means, do it. However, the skill cap for skills with no challenge rating system and flat gains such as mining doesnt really mean too much... Skill cap is less a goal to reach and more a barrier to prevent things from getting absurd and out of scope for our current content. We have too many skills and not enough mechanics to utilize them...
Certain skills with incredibly easy gains and no real challenge rating system may even be forcibly lowered (music) if/when mechanics that better utilize them are implemented.
So. I wouldn't really put much effort or thought into "capping skills". If it happens, yay, but keep in mind the game isnt really designed for those 2500+ skills. In fact. most content is in the <1000 range.