Depart and Max Skills
Posted: Wed Dec 26, 2018 4:15 pm
So, I'm kind of curious *why* exactly capped skills no longer help remove depart penalties?
I know that skills that count as not having risk, or any gating towards, no longer provide reduction and is something I somewhat agree with (though the fact Knapping is behind 2? ability points and doesn't give reduction seems backwards) but why wouldn't combat skills that are maxed?
We all know skills continue to grow, even if their actual maximum is capped at 2500, which means you've got to be in a situation that requires gain, so why would it suddenly not aid?
If I'm in a scenario, that despite max skills, I would get gain if I could continue to grow, why wouldn't it help remove depart? It just really seems in conflict with the whole, risking yourself, scenario that was initially portrayed to us and removing depart penalties.
Between the changes to dragging, and the fact that capped skills require being in hugely dangerous situations, you're likely not going to get rescued and any sort of combat is always with risk (more so the further on you get), this really just feels like a punishment to an accomplishment instead of anything else.
Or, just an encouragement not to take chances and push even further towards ensuring you fight mobs that have zero chance of a kill or damage.
I know that skills that count as not having risk, or any gating towards, no longer provide reduction and is something I somewhat agree with (though the fact Knapping is behind 2? ability points and doesn't give reduction seems backwards) but why wouldn't combat skills that are maxed?
We all know skills continue to grow, even if their actual maximum is capped at 2500, which means you've got to be in a situation that requires gain, so why would it suddenly not aid?
If I'm in a scenario, that despite max skills, I would get gain if I could continue to grow, why wouldn't it help remove depart? It just really seems in conflict with the whole, risking yourself, scenario that was initially portrayed to us and removing depart penalties.
Between the changes to dragging, and the fact that capped skills require being in hugely dangerous situations, you're likely not going to get rescued and any sort of combat is always with risk (more so the further on you get), this really just feels like a punishment to an accomplishment instead of anything else.
Or, just an encouragement not to take chances and push even further towards ensuring you fight mobs that have zero chance of a kill or damage.