Commitment to support all forms of RP
Posted: Sun Apr 09, 2017 4:06 am
I think I made a statement on Discord a couple nights ago that could have been a bit damaging and leaving players questioning their characters. I really regret making that statement now. I just want to reaffirm that I'm totally committed to supporting those types of characters. I used a very poor choice of words. I don't dislike those characters, I don't dislike what they do, I CERTAINLY don't dislike their players. I dislike playing that kind of character myself. I'm no good at it. Its awkward and uncomfortable for me, and yes, there may be a minimal level of discomfort when dealing with them on the GM side of the house, but that's something I need to overcome and feel it'll get better the more I do it.
CLOK would be a very boring place if every character had the exact same values and beliefs and morals and religious views and what not. Part of what makes CLOK such a fun game is all the intrigue and conflict caused from differing views. It is certainly not my goal, as developer, to discourage anyone who doesn't play in a manner that I would or anything like that. That'd be terrible! CLOK needs those sorts of characters. It's the whole reason stuff like the blood cult was created. And I'm pretty sure the original creator of it wasn't 100% comfortable with it either. But we as developers and GMs need to work on supporting it, and we certainly don't do it begrudgingly or anything. We're glad to see unique characters and varied play styles.
CLOK would be a very boring place if every character had the exact same values and beliefs and morals and religious views and what not. Part of what makes CLOK such a fun game is all the intrigue and conflict caused from differing views. It is certainly not my goal, as developer, to discourage anyone who doesn't play in a manner that I would or anything like that. That'd be terrible! CLOK needs those sorts of characters. It's the whole reason stuff like the blood cult was created. And I'm pretty sure the original creator of it wasn't 100% comfortable with it either. But we as developers and GMs need to work on supporting it, and we certainly don't do it begrudgingly or anything. We're glad to see unique characters and varied play styles.