Pouch Warriors
Posted: Thu Apr 06, 2017 8:25 pm
Pouch Warriors was designed as a way for noncombatants to enjoy a battlefield without having to go out of their way to train themselves like maniacs that don't know pain or fear of dying. The victor is decided through a combination of wit, and strategy! Count your remaining carvings, look at your opponents hand, and plan ahead!
Commands are as follow:
PICK <CONTAINER>: to draw
SHUFFLE <CONTAINER>: to shuffle the contents
TRANSFER <material> <carving name> CARVING FROM <graveyard designated container> TO GROUND; to bring a carving from the graveyard to the field
TRANSFER <material> <carving name> CARVING FROM GROUND TO <graveyard designated container>; to destroy a carving.
General Rules
1. There are two players in every duel.
2. Each player makes a pouch with 16 to 24 carvings. 20 carvings total are recommended. Shuffle pouches in front of your opponent before a duel.
3. Each player's castle starts with 6 Life Points. If a player runs out of Life Points, they lose.
4. The players take turns. At the start of each turn, the turn player picks one carving from their pouch. If a player cannot pick because there are no more carvings in their pouch, that player loses one LP. If a player is forced to draw when both their hands are full, they must discard one carving from their hands into the graveyard designated container before drawing.
5. On your turn, you can normal summon one combat carving. This does not include special summoning via revival: You can activate the monk commodity to revive a basic carving, then use your normal summon to exchange the basic carving for an advanced carving.
6. The player that goes first cannot declare an attack on his first turn.
Carving Information
1. There are two kinds of carvings, Combat Carvings and Commodity Carvings.
2. Commodity Carvings can only be played on the turn player’s turn unless otherwise stated, and are used to affect other cards or players. You are limited to two of any one type of Commodity Carving, i.e. two dragons, two bards maximum.
3. Used or destroyed carvings go to the Graveyard designated container set next to the players.
4. Combat carvings are separated into two classes, basic and advanced. Carvings of the same class battling will result in mutual destruction, whereas an advanced class will destroy a basic class.
5. To summon an advanced carving, you must send to the graveyard one basic combat carving from the field that is under your control.
6. Each carving can attack once per turn. If the opponent has a combat carving on the field, you must first destroy all defending combat carvings before declaring an attack on their castle.
Miscellaneous Rules
1. All carvings in your pouch must be of the same material to prevent mixing with other players’ carvings. It is recommended to have two pouches with different material carvings for impromptu duels, i.e. a walnut carving set and an oak carving set. (So if your opponent has a walnut set, you can use your oak set, or vice versa.)
BASE GAME
Combat Carvings:
Basic: Man, Woman
Advanced: Soldier, Mage, Knight, Archer, Ranger
Commodity Carvings:
Child: Negate an attack or commodity carving effect this turn. If used on a commodity carving, destroy that carving. This carving can be played on either player’s turn.
Roc: Return a carving from the field to its owner’s hand.
Dragon: Send all carvings from the field to the graveyard.
Horse: Equip to a combat carving. Treat that combat carving as one class higher. Send this carving to the graveyard if the equipped combat carving is destroyed in any way.
Thief: Take a carving from your opponent’s hands.
Sorcerer: Summon a combat carving of the same material from the graveyard to the field. It cannot attack this turn.
Cart: Draw carvings from your pouch until your hand is full.
Scholar: Put one carving from your hand into your pouch, SHUFFLE, then draw a carving from your pouch.
Bard: Target combat carving cannot attack until your next turn.
Monk: Summon a combat carving of the same material from the graveyard to the field. It cannot attack this turn.
Lion: Send a carving from your opponent’s hand to the graveyard.
Blacksmith: Return a commodity carving of the same material from the graveyard to your hand. It cannot be played this turn.
Logger: Add 1 Life Point to your current castle Life Points.
Miner: Draw two carvings from your pouch, discard one.
Got any questions? Post them here! I'm really excited to finally release to the public the game I've been working on for the last few weeks.
Estimated playtime: 1 hour
Commands are as follow:
PICK <CONTAINER>: to draw
SHUFFLE <CONTAINER>: to shuffle the contents
TRANSFER <material> <carving name> CARVING FROM <graveyard designated container> TO GROUND; to bring a carving from the graveyard to the field
TRANSFER <material> <carving name> CARVING FROM GROUND TO <graveyard designated container>; to destroy a carving.
General Rules
1. There are two players in every duel.
2. Each player makes a pouch with 16 to 24 carvings. 20 carvings total are recommended. Shuffle pouches in front of your opponent before a duel.
3. Each player's castle starts with 6 Life Points. If a player runs out of Life Points, they lose.
4. The players take turns. At the start of each turn, the turn player picks one carving from their pouch. If a player cannot pick because there are no more carvings in their pouch, that player loses one LP. If a player is forced to draw when both their hands are full, they must discard one carving from their hands into the graveyard designated container before drawing.
5. On your turn, you can normal summon one combat carving. This does not include special summoning via revival: You can activate the monk commodity to revive a basic carving, then use your normal summon to exchange the basic carving for an advanced carving.
6. The player that goes first cannot declare an attack on his first turn.
Carving Information
1. There are two kinds of carvings, Combat Carvings and Commodity Carvings.
2. Commodity Carvings can only be played on the turn player’s turn unless otherwise stated, and are used to affect other cards or players. You are limited to two of any one type of Commodity Carving, i.e. two dragons, two bards maximum.
3. Used or destroyed carvings go to the Graveyard designated container set next to the players.
4. Combat carvings are separated into two classes, basic and advanced. Carvings of the same class battling will result in mutual destruction, whereas an advanced class will destroy a basic class.
5. To summon an advanced carving, you must send to the graveyard one basic combat carving from the field that is under your control.
6. Each carving can attack once per turn. If the opponent has a combat carving on the field, you must first destroy all defending combat carvings before declaring an attack on their castle.
Miscellaneous Rules
1. All carvings in your pouch must be of the same material to prevent mixing with other players’ carvings. It is recommended to have two pouches with different material carvings for impromptu duels, i.e. a walnut carving set and an oak carving set. (So if your opponent has a walnut set, you can use your oak set, or vice versa.)
BASE GAME
Combat Carvings:
Basic: Man, Woman
Advanced: Soldier, Mage, Knight, Archer, Ranger
Commodity Carvings:
Child: Negate an attack or commodity carving effect this turn. If used on a commodity carving, destroy that carving. This carving can be played on either player’s turn.
Roc: Return a carving from the field to its owner’s hand.
Dragon: Send all carvings from the field to the graveyard.
Horse: Equip to a combat carving. Treat that combat carving as one class higher. Send this carving to the graveyard if the equipped combat carving is destroyed in any way.
Thief: Take a carving from your opponent’s hands.
Sorcerer: Summon a combat carving of the same material from the graveyard to the field. It cannot attack this turn.
Cart: Draw carvings from your pouch until your hand is full.
Scholar: Put one carving from your hand into your pouch, SHUFFLE, then draw a carving from your pouch.
Bard: Target combat carving cannot attack until your next turn.
Monk: Summon a combat carving of the same material from the graveyard to the field. It cannot attack this turn.
Lion: Send a carving from your opponent’s hand to the graveyard.
Blacksmith: Return a commodity carving of the same material from the graveyard to your hand. It cannot be played this turn.
Logger: Add 1 Life Point to your current castle Life Points.
Miner: Draw two carvings from your pouch, discard one.
Code: Select all
[u]Example deck: "Logger's Camp"[/u]
5x Man
3x Soldier
2x Roc
2x Thief
2x Monk
1x Scholar
2x Child
1x Cart
2x Lion
Total: 20 carvings
[u]Example deck: "Pick them all"[/u]
1x Blacksmith
1x Logger
1x Miner
1x Man
1x Woman
1x Soldier
1x Mage
1x Knight
1x Archer
1x Ranger
1x Child
1x Roc
1x Dragon
1x Horse
1x Thief
1x Sorcerer
1x Cart
1x Scholar
1x Bard
1x Monk
1x Horse
1x Lion
Total: 21 carvings
Estimated playtime: 1 hour