New Players and CLOK
Posted: Sat Mar 18, 2017 11:08 am
Hey, guys! After a discussion on chat today (well, Discord for me as I keep chat tuned out in-game), I just felt compelled to make a post here on the topic of helping new players transition into CLOK. As a new player myself (having been playing now for less than a month), there have been several things I have noticed and experienced that, to be frank, probably would have made me simply give up and leave CLOK during my first week here if I had not already been so in love with the lore. And since we have an influx of new players that I'm sure we would all like to keep around, I thought it would be relevant to share! Maybe.
This will no doubt be long, so apologies in advance. And I would just like to stress that I'm not calling anyone out or complaining or anything like that. I do love CLOK and I intend to enjoy it for a long time and I would like for other newbies to develop the same love for CLOK that I have which is why I am posting this.
Alright! Here we go.
"It is known."
I have observed that a lot of knowledge in CLOK is simply "known." Most of the playerbase has been playing for some time, so there's no need to document said knowledge, which is understandable. But with important bits of information scattered across this forum and the wiki being out of date and there being no way to discover a good many bits of need-to-know information in-game, it can be very frustrating for a new player to acclimate themselves to the way things work. For example, trying to figure out cooking was a nightmare for me IC. I had to scrounge up the recipe for making shortbread in the cooking sub-forum since the wiki simply mentioned you'd need to know the recipe in the right proportions (but not what the recipe is) and I could find no cookbooks IC or anything like that (though I might simply have not been looking in the right place). But what wasn't explained anywhere was that you have to keep mixing as it isn't an auto-mix (like how grinding herbs in a mortar will just auto-grind until it's done) and then you need to put your cookie sheet down on a surface and put your dough down on that same surface and then just keep spamming "shape cookies" until you finally get that done. And then apparently the cooking process for cookies is a little buggy as if there's another source of fire in the room, the code will assume you want to cook with that instead of the oven and will yell at you to use an oven until you extinguish the other fire. This was a headache-inducing experience that required me to wait until a player with cooking know-how came on so that I could bother them OOC (thank you again, Jilliana) which meant I probably spent about 45 minutes of my life on this one batch of cookies trying to work it all out.
But this is simply an example. There are many other such examples (too many to list). But something I have noticed is that sometimes when a person asks a question, "What is the best way to do xyz?" for example, I see that they will receive a sarcastic reply in response instead of genuine help. Once again, not calling anyone out and not saying this is always the case (I have encountered many helpful people both IC and OOC on CLOK), but I would just like to very kindly bring this to everyone's attention. It can be difficult to figure things out in CLOK for yourself as a new player and so certain things will need to be explained both IC and OOC and while we all snark every now and again (nothing wrong with a good snark!), when you're on your last thread of patience trying to work through something that isn't intuitive and you turn to a knowledgeable playerbase for help, sarcasm can be a bit ill-timed.
I also simply wanted to point out that, until the wiki is updated, things are going to have to be explained. There are so many little things about CLOK that I never would have known if someone hadn't told me. Like how to make line breaks in an IC letter, the existence of the ritual command, the swap command, that scabbards count as a container so someone with the ability can simply nick your weapons from said scabbard and only PC leatherworkers can make scabbards that close so this can be bypassed, the shortcut for including tone and speech in a say and how to target someone in a say (ie. "say #tone $speech ::target" for those other newbies who might read this and want to know that bit of info), or that you can target someone in an emote by using @name, or that nominating people for RPAs is a thing and you use the nominate command to do that. All of these things had to be explained to me or I never would have known them. They'll have to be explained to other new players, too.
New Players and RP:
Now, this was the thing I struggled with the most my first week of CLOK as I felt like I was in some RP desert with no oasis in sight (to be poetic/melodramatic). Here is where I would like to note that I am a HUGE supporter of "make your own RP." I'm not an OOC wallflower. I'm not playing a shy character. Zahrah is perfectly happy walking up to a stranger for a chat.
But that first week, I would bump into someone in town and speak to them or emote at them and they would ignore and walk away. I would run into someone in the wilderness and they would ignore and walk away. Two big exceptions to this would be Dorn and Jilliana, so thank you you two for making an effort to stop and talk to the random newbie you bumped into out in the middle of nowhere. (And a shoutout to Jasan who tried so hard to hook me into some RP in the middle of Haiban one day but it was the rare occasion when Zahrah actually had something important to go do so I blew you off and I felt like crap about it afterwards.)
I'm a RPer myself. I don't much care for the grind, though I do it as it's necessary. But on a RP-enforced MUD, I was sad that I didn't find more IC interactions at first. Now, almost a month in, I have perhaps... three people out of the CLOK playerbase who I know I can get some sort of RP with a couple of times a week (and I've had some lovely GM interactions as well which always makes me squee with girlish delight when that occurs), so I no longer feel like I'm in a desert, but this is something else I just wanted to bring to everyone's attention.
I understand that sometimes our characters have reasons to ignore certain persons or sometimes we might be busy IC and not want to stop and chat, but hooking new players in with RP opportunities is important in making them want to stick around and play with us. So I would just like to humbly suggest that perhaps we could all try to be more aware of when we bump into someone IC and try to make some sort of effort. Even a quick nod of acknowledgement and a, "Good day," or, "I haven't seen you before. Are you new to these lands?" can go a long way. Or even if your character is grumpy and standoffish and would ignore an overly friendly newcomer, this can be conveyed with a quick emote (ex. Dorn stares down at the overly friendly newcomer and grunts) instead of simply ignoring them and walking off.
I feel this is especially important with world plots. So far, I have been semi-involved with an ongoing story arc IC and I say semi-involved because it sometimes feel like if you have the misfortune to not be at that exact location when something seems to be happening, trying to get other people to explain to you IC what is going on/let you help and get involved is like trying to pull teeth out of a flailing hippopotamus' mouth. This is another case of where I have experienced walking up to people IC and simply being ignored. Once again, I'm not complaining and in these instances, it doesn't really bother me so much because Zahrah is stubborn enough that she'll keep pursuing the matter until she's knee deep in whatever is happening. But other new players/characters might not be so insistent. CLOK is such an amazingly tight-knit community that I feel like, in this particular example with the big RP, you all know what player/character can do what, who would be good in said situation, and who to call on for help so it's easy to overlook a new player/character whose skills/allegiances might not be known. Most of you have been playing together for a very long time and that's wonderful and it's easy to feel how strong the community is here in this game and it's great to see. But perhaps we should also keep in mind that new players want to get involved with the big RP, too, and to try to include them where we can.
Alright! That's it for my wall of text. Thank you for reading, those of you who managed. I would like to stress one more time that none of this was aimed at anyone in particular and all of this has come from a place of love as I do adore the world of CLOK and the lore and what RP I have managed to bury myself in so far and I look forward to continuing to flood the forums with ideas and bother you all IC for a good, long while. These are simply things I've observed as a new player trying to headbash her way into the world and I thought I'd bring them to the attention of others who might no longer notice such things because you've all been playing for so much longer than I have.
EDIT: Oh, and also to any other new players who might read. Have a sensitive letter you want to destroy? Type "light letter." If you have firestones in an open container, you will burn that baby to a crisp and destroy all evidence of its existence instead of dumping it in a trash barrel or bin and hoping it despawns before someone sees it. That was something else nifty/important that had to be explained to me OOC so I thought I'd share right quick.
This will no doubt be long, so apologies in advance. And I would just like to stress that I'm not calling anyone out or complaining or anything like that. I do love CLOK and I intend to enjoy it for a long time and I would like for other newbies to develop the same love for CLOK that I have which is why I am posting this.
Alright! Here we go.
"It is known."
I have observed that a lot of knowledge in CLOK is simply "known." Most of the playerbase has been playing for some time, so there's no need to document said knowledge, which is understandable. But with important bits of information scattered across this forum and the wiki being out of date and there being no way to discover a good many bits of need-to-know information in-game, it can be very frustrating for a new player to acclimate themselves to the way things work. For example, trying to figure out cooking was a nightmare for me IC. I had to scrounge up the recipe for making shortbread in the cooking sub-forum since the wiki simply mentioned you'd need to know the recipe in the right proportions (but not what the recipe is) and I could find no cookbooks IC or anything like that (though I might simply have not been looking in the right place). But what wasn't explained anywhere was that you have to keep mixing as it isn't an auto-mix (like how grinding herbs in a mortar will just auto-grind until it's done) and then you need to put your cookie sheet down on a surface and put your dough down on that same surface and then just keep spamming "shape cookies" until you finally get that done. And then apparently the cooking process for cookies is a little buggy as if there's another source of fire in the room, the code will assume you want to cook with that instead of the oven and will yell at you to use an oven until you extinguish the other fire. This was a headache-inducing experience that required me to wait until a player with cooking know-how came on so that I could bother them OOC (thank you again, Jilliana) which meant I probably spent about 45 minutes of my life on this one batch of cookies trying to work it all out.
But this is simply an example. There are many other such examples (too many to list). But something I have noticed is that sometimes when a person asks a question, "What is the best way to do xyz?" for example, I see that they will receive a sarcastic reply in response instead of genuine help. Once again, not calling anyone out and not saying this is always the case (I have encountered many helpful people both IC and OOC on CLOK), but I would just like to very kindly bring this to everyone's attention. It can be difficult to figure things out in CLOK for yourself as a new player and so certain things will need to be explained both IC and OOC and while we all snark every now and again (nothing wrong with a good snark!), when you're on your last thread of patience trying to work through something that isn't intuitive and you turn to a knowledgeable playerbase for help, sarcasm can be a bit ill-timed.
I also simply wanted to point out that, until the wiki is updated, things are going to have to be explained. There are so many little things about CLOK that I never would have known if someone hadn't told me. Like how to make line breaks in an IC letter, the existence of the ritual command, the swap command, that scabbards count as a container so someone with the ability can simply nick your weapons from said scabbard and only PC leatherworkers can make scabbards that close so this can be bypassed, the shortcut for including tone and speech in a say and how to target someone in a say (ie. "say #tone $speech ::target" for those other newbies who might read this and want to know that bit of info), or that you can target someone in an emote by using @name, or that nominating people for RPAs is a thing and you use the nominate command to do that. All of these things had to be explained to me or I never would have known them. They'll have to be explained to other new players, too.
New Players and RP:
Now, this was the thing I struggled with the most my first week of CLOK as I felt like I was in some RP desert with no oasis in sight (to be poetic/melodramatic). Here is where I would like to note that I am a HUGE supporter of "make your own RP." I'm not an OOC wallflower. I'm not playing a shy character. Zahrah is perfectly happy walking up to a stranger for a chat.
But that first week, I would bump into someone in town and speak to them or emote at them and they would ignore and walk away. I would run into someone in the wilderness and they would ignore and walk away. Two big exceptions to this would be Dorn and Jilliana, so thank you you two for making an effort to stop and talk to the random newbie you bumped into out in the middle of nowhere. (And a shoutout to Jasan who tried so hard to hook me into some RP in the middle of Haiban one day but it was the rare occasion when Zahrah actually had something important to go do so I blew you off and I felt like crap about it afterwards.)
I'm a RPer myself. I don't much care for the grind, though I do it as it's necessary. But on a RP-enforced MUD, I was sad that I didn't find more IC interactions at first. Now, almost a month in, I have perhaps... three people out of the CLOK playerbase who I know I can get some sort of RP with a couple of times a week (and I've had some lovely GM interactions as well which always makes me squee with girlish delight when that occurs), so I no longer feel like I'm in a desert, but this is something else I just wanted to bring to everyone's attention.
I understand that sometimes our characters have reasons to ignore certain persons or sometimes we might be busy IC and not want to stop and chat, but hooking new players in with RP opportunities is important in making them want to stick around and play with us. So I would just like to humbly suggest that perhaps we could all try to be more aware of when we bump into someone IC and try to make some sort of effort. Even a quick nod of acknowledgement and a, "Good day," or, "I haven't seen you before. Are you new to these lands?" can go a long way. Or even if your character is grumpy and standoffish and would ignore an overly friendly newcomer, this can be conveyed with a quick emote (ex. Dorn stares down at the overly friendly newcomer and grunts) instead of simply ignoring them and walking off.
I feel this is especially important with world plots. So far, I have been semi-involved with an ongoing story arc IC and I say semi-involved because it sometimes feel like if you have the misfortune to not be at that exact location when something seems to be happening, trying to get other people to explain to you IC what is going on/let you help and get involved is like trying to pull teeth out of a flailing hippopotamus' mouth. This is another case of where I have experienced walking up to people IC and simply being ignored. Once again, I'm not complaining and in these instances, it doesn't really bother me so much because Zahrah is stubborn enough that she'll keep pursuing the matter until she's knee deep in whatever is happening. But other new players/characters might not be so insistent. CLOK is such an amazingly tight-knit community that I feel like, in this particular example with the big RP, you all know what player/character can do what, who would be good in said situation, and who to call on for help so it's easy to overlook a new player/character whose skills/allegiances might not be known. Most of you have been playing together for a very long time and that's wonderful and it's easy to feel how strong the community is here in this game and it's great to see. But perhaps we should also keep in mind that new players want to get involved with the big RP, too, and to try to include them where we can.
Alright! That's it for my wall of text. Thank you for reading, those of you who managed. I would like to stress one more time that none of this was aimed at anyone in particular and all of this has come from a place of love as I do adore the world of CLOK and the lore and what RP I have managed to bury myself in so far and I look forward to continuing to flood the forums with ideas and bother you all IC for a good, long while. These are simply things I've observed as a new player trying to headbash her way into the world and I thought I'd bring them to the attention of others who might no longer notice such things because you've all been playing for so much longer than I have.
EDIT: Oh, and also to any other new players who might read. Have a sensitive letter you want to destroy? Type "light letter." If you have firestones in an open container, you will burn that baby to a crisp and destroy all evidence of its existence instead of dumping it in a trash barrel or bin and hoping it despawns before someone sees it. That was something else nifty/important that had to be explained to me OOC so I thought I'd share right quick.