Open Discussion - Improving the Clok Experience
Posted: Tue Jan 31, 2017 2:48 pm
Hey guys,
Sorry in advance for the long post.
These are some things I think both players and GMs could work on to really make Clok shine. This used to be a very active, very feedback-driven, change-implementing game full of mini-events, minor interactions, and major months to year-long story arcs. Lately, it's been extremely quiet. I know some of the GMs and players are still around doing things and I want to say thanks for that, but there's more both players and GMs could do to make Clok the game it deserves to be.
PS - Some of you may already be doing this stuff and to those I again say thank you! But there's still a lot more that we as a community can do.
1) Be present
This doesn't mean you have to be logged in 24/7. But it does mean both players and GMs should put in the effort to login at least once a week. There may be something going on, there may not, but so long as you have interest in the game you should be participating. An empty WHO list discourages players both new and old.
If you check WHO and it's empty, make an effort to hang out for a bit and see if others login. Sometimes people are doing the same thing you are - waiting for people to be on. But no one ever will be if everyone's playing the WHO list game.
2) Vote
Active, inactive, casual, GM, or player. If you appreciate the work that went into making Clok and want it to continue, please vote. Voting gives Clok a presence in the wider gaming community. It introduces it to new players, and reminds old players that it's still around.
3) Weekly Changelog
This is for the GMs, yes, but it's also for the players. The changelog used to be updated every week or so. It was regular and expected. It was something players looked forward to as bugs were fixed and new content rolled out. The log doesn't have to have fifty items on it. It doesn't even have to have ten items. It just needs to be present and consistent. Players submit bugs, suggestions, feedback all the time and it goes unanswered. This is a great way for the GMs to let players know that the game is still being worked on and that their voices matter. It's also great incentive for the GMs to actually get at least one thing done every week so there's something to add.
Maintenance mode is fine when the game is bug-free and fully implemented, but there are plenty of features that have always been talked about and never put out. There are things in our TMC description and wiki that still don't exist. There are hamlets, zones, and plot lines that are being under-utilized. In other words, there is plenty to do. Find something you're passionate to work towards and do it - then add it to the changelog (if appropriate).
4) Use the Forums
Players: Post ideas. Post stories. Post bugs. Reply to other people's posts. Invest. Show interest.
GMs: Do the same.
It's that simple. Some people don't login to the game, they just check the forums. Having an active board draws interest and gets people excited about the game which then translates into more ideas and development overall. It may even get them to login.
5) Fix, implement, run.
GMs: This is fairly simple. Some of you may have the capability, some may not. Set aside some time every week to come up with at least one thing you want to do the following week. Then do it. This can be as simple as dedicating one hour to bugfixing (the results of which can then go on the weekly changelog), coming up with a new vendor/alter NPC, or running an event (doesn't have to be huge, just something).
6) Weekly GM Voice Meeting
Mandatory or not, hold meetings every week at a pre-determined time agreeable to everyone. Every GM should submit one thing they want to accomplish the following week. It should be discussed and approved or altered in the meeting. If there's a big idea - split up the tasks to everyone knows what they're doing and what's expected of them. Keep it on track and keep it in voice - that way there are fewer distractions.
7) Bi-weekly Player/GM Voice Town Hall
Have an agenda or topic prepared and post it to the boards so people know what they want to talk about. Have a note-taker who can post the main points to the board afterwards for reference. Keep it concise and on-point. Make it 1-2 hours tops. This meeting is to share ideas, ask questions, discuss lore, and ask for suggestions from players. Yes, the boards could accomplish the same thing on their own, but it's also a way to develop community within the players and staff. Hold the meeting even if no one shows up. Just have it open and people can drop by as they're able or stay for the whole thing. Discord is a great way to do this without worrying about setting up and inviting to Skype since you can just post a link and sit in the voice channel.
8) No secret changes/transparency
GMs: If a new major feature or update is being made to a profession, guild, or ability then please post about it in advance if possible. Just like having the changelog is important to showing players how active the game is, posting ahead of time is a great way to get feedback and prepare players for upcoming changes. No one likes to be blindsided by a new major implementation (good or bad). Just a little forewarning and explanation/reasoning goes a long way.
*****
These are some of the ideas I came up with. I'm sure there are others people have. I sincerely hope no one takes this as criticism of the current state of things. It's meant to be constructive. We all want this game to succeed and be great.
Sorry in advance for the long post.
These are some things I think both players and GMs could work on to really make Clok shine. This used to be a very active, very feedback-driven, change-implementing game full of mini-events, minor interactions, and major months to year-long story arcs. Lately, it's been extremely quiet. I know some of the GMs and players are still around doing things and I want to say thanks for that, but there's more both players and GMs could do to make Clok the game it deserves to be.
PS - Some of you may already be doing this stuff and to those I again say thank you! But there's still a lot more that we as a community can do.
1) Be present
This doesn't mean you have to be logged in 24/7. But it does mean both players and GMs should put in the effort to login at least once a week. There may be something going on, there may not, but so long as you have interest in the game you should be participating. An empty WHO list discourages players both new and old.
If you check WHO and it's empty, make an effort to hang out for a bit and see if others login. Sometimes people are doing the same thing you are - waiting for people to be on. But no one ever will be if everyone's playing the WHO list game.
2) Vote
Active, inactive, casual, GM, or player. If you appreciate the work that went into making Clok and want it to continue, please vote. Voting gives Clok a presence in the wider gaming community. It introduces it to new players, and reminds old players that it's still around.
3) Weekly Changelog
This is for the GMs, yes, but it's also for the players. The changelog used to be updated every week or so. It was regular and expected. It was something players looked forward to as bugs were fixed and new content rolled out. The log doesn't have to have fifty items on it. It doesn't even have to have ten items. It just needs to be present and consistent. Players submit bugs, suggestions, feedback all the time and it goes unanswered. This is a great way for the GMs to let players know that the game is still being worked on and that their voices matter. It's also great incentive for the GMs to actually get at least one thing done every week so there's something to add.
Maintenance mode is fine when the game is bug-free and fully implemented, but there are plenty of features that have always been talked about and never put out. There are things in our TMC description and wiki that still don't exist. There are hamlets, zones, and plot lines that are being under-utilized. In other words, there is plenty to do. Find something you're passionate to work towards and do it - then add it to the changelog (if appropriate).
4) Use the Forums
Players: Post ideas. Post stories. Post bugs. Reply to other people's posts. Invest. Show interest.
GMs: Do the same.
It's that simple. Some people don't login to the game, they just check the forums. Having an active board draws interest and gets people excited about the game which then translates into more ideas and development overall. It may even get them to login.
5) Fix, implement, run.
GMs: This is fairly simple. Some of you may have the capability, some may not. Set aside some time every week to come up with at least one thing you want to do the following week. Then do it. This can be as simple as dedicating one hour to bugfixing (the results of which can then go on the weekly changelog), coming up with a new vendor/alter NPC, or running an event (doesn't have to be huge, just something).
6) Weekly GM Voice Meeting
Mandatory or not, hold meetings every week at a pre-determined time agreeable to everyone. Every GM should submit one thing they want to accomplish the following week. It should be discussed and approved or altered in the meeting. If there's a big idea - split up the tasks to everyone knows what they're doing and what's expected of them. Keep it on track and keep it in voice - that way there are fewer distractions.
7) Bi-weekly Player/GM Voice Town Hall
Have an agenda or topic prepared and post it to the boards so people know what they want to talk about. Have a note-taker who can post the main points to the board afterwards for reference. Keep it concise and on-point. Make it 1-2 hours tops. This meeting is to share ideas, ask questions, discuss lore, and ask for suggestions from players. Yes, the boards could accomplish the same thing on their own, but it's also a way to develop community within the players and staff. Hold the meeting even if no one shows up. Just have it open and people can drop by as they're able or stay for the whole thing. Discord is a great way to do this without worrying about setting up and inviting to Skype since you can just post a link and sit in the voice channel.
8) No secret changes/transparency
GMs: If a new major feature or update is being made to a profession, guild, or ability then please post about it in advance if possible. Just like having the changelog is important to showing players how active the game is, posting ahead of time is a great way to get feedback and prepare players for upcoming changes. No one likes to be blindsided by a new major implementation (good or bad). Just a little forewarning and explanation/reasoning goes a long way.
*****
These are some of the ideas I came up with. I'm sure there are others people have. I sincerely hope no one takes this as criticism of the current state of things. It's meant to be constructive. We all want this game to succeed and be great.