Stories without end
Posted: Sun Aug 07, 2016 12:14 pm
I wanted to begin by stating that since returning to CLOK, I've seen and heard of a lot of roleplay and events that were really very good. The GMs are definitely going out of their way to keep us entertained...a job that is most definitely not easy at times with the variety of skill and roleplay experience logging in these last few days. However, I did come to a realization and rather than allow it to fester into something negative, I may as well put it all on the table for everyone to chew on.
One of the greatest things about CLOK are the storylines. The GMs have this way with coming up with some doozies that have a way of hitting the spot RP-wise. I have noticed that some difficulty may lay in the length of these events. Some of them have been going for as long as I've been playing (two and a half years) or shortly thereafter. At the beginning they were pretty exciting and hat a lot of meat. I don't know how the new (six months or less) players feel about some of them, but I do feel that so many storylines are getting started or dug up again, none of them seem to be coming to any conclusion. They just seem to be piling up. Something have to give!
Most notable among these storylines (without going into specifics) are the bloodcult, Valeria, Thaelsh and at least a couple of others that I can't recall at this exact moment. Some of them are intertwined with players, and that's somewhat understandable, but aside from the odd tidbit thrown to the general populous, nothing is happening from our perspective so it looks very one-sided. This leads me to my next point...
I think one of the biggest things that tends to stunt events on CLOK is the playerbase itself. There are a number of players that could be refered to as "event hoarders" in the sense that although they don't feel the need to be in the limelight among the players, do keep information to themselves or amongst their guild mates. I wish I could find this particular post, but it has been stated by the GMs that it's a source of some grumbling for players to keep information to themselves. I'm not pointing any fingers at anyone, but it has been like pulling teeth to get any kind of significant information in character about the latest happenings on CLOK. This is by no means anything new but does continue to be a source of frustration and discouragement to returning players who don't have a lot of contact with CLOK players outside of the game itself. Even catching up after being gone for a day is rather frustrating and I definitely think some players could reconsider their approach to the way they handle events and being considerate of those who aren't able to play as frequently.
I am definitely not trying to tell the GMs how to run their stories or forcing them to create an event that'll close a long-standing storyline in a manner that wouldn't do it justice. I am saying that if they do want something to conclude, we do need something to bite into once more to keep us going. If a player or three is making the effort to do something, it'd be nice for some of us to know so we can be in on some of the fun...or at least a GM to encourage the players involved to share.
I do want to thank those players who have made an effort to approach Jilliana about the latest happenings. The roleplay has been fun for me and I'm always looking forward to more.
One of the greatest things about CLOK are the storylines. The GMs have this way with coming up with some doozies that have a way of hitting the spot RP-wise. I have noticed that some difficulty may lay in the length of these events. Some of them have been going for as long as I've been playing (two and a half years) or shortly thereafter. At the beginning they were pretty exciting and hat a lot of meat. I don't know how the new (six months or less) players feel about some of them, but I do feel that so many storylines are getting started or dug up again, none of them seem to be coming to any conclusion. They just seem to be piling up. Something have to give!
Most notable among these storylines (without going into specifics) are the bloodcult, Valeria, Thaelsh and at least a couple of others that I can't recall at this exact moment. Some of them are intertwined with players, and that's somewhat understandable, but aside from the odd tidbit thrown to the general populous, nothing is happening from our perspective so it looks very one-sided. This leads me to my next point...
I think one of the biggest things that tends to stunt events on CLOK is the playerbase itself. There are a number of players that could be refered to as "event hoarders" in the sense that although they don't feel the need to be in the limelight among the players, do keep information to themselves or amongst their guild mates. I wish I could find this particular post, but it has been stated by the GMs that it's a source of some grumbling for players to keep information to themselves. I'm not pointing any fingers at anyone, but it has been like pulling teeth to get any kind of significant information in character about the latest happenings on CLOK. This is by no means anything new but does continue to be a source of frustration and discouragement to returning players who don't have a lot of contact with CLOK players outside of the game itself. Even catching up after being gone for a day is rather frustrating and I definitely think some players could reconsider their approach to the way they handle events and being considerate of those who aren't able to play as frequently.
I am definitely not trying to tell the GMs how to run their stories or forcing them to create an event that'll close a long-standing storyline in a manner that wouldn't do it justice. I am saying that if they do want something to conclude, we do need something to bite into once more to keep us going. If a player or three is making the effort to do something, it'd be nice for some of us to know so we can be in on some of the fun...or at least a GM to encourage the players involved to share.
I do want to thank those players who have made an effort to approach Jilliana about the latest happenings. The roleplay has been fun for me and I'm always looking forward to more.