Hyperfocus cooldown
Posted: Fri May 27, 2016 9:56 am
Hello
So I finally achieved my long awaited goal today, and that goal is being able to rapidfire and volley. However, there's a little something that seems to be quite troublesome, though not really (as I made it sound super harsh when I shouldn't, before I edited this post, sorry).
Rapidfire and hyperfocus need to be active before I can volley. The cooldown time between two abilities are quite a pain in my opinion. Rapidfire doesn't take too long, but hyperfocus does.
Acordding to my previous annoyance, because of the incredible cooldown time hyperfocus has, and the short live both effects have, it makes volley or even rapidfire itself become nearly useless. You can't use it as much as it should before you return to normal, and you need to wait a loooong time to be able to reuse it again.
Hyperfocus itself has a very short active time and incredibly long cooldown. In one fight, it normally doesn't take that long to finish anything, often fall on three situations : you die, your target dies or any of you flee away. But before that, since, acordding to abilities, you're quite expert, you're suppose to do more than just actively fight for a second and then back to normal because of cooldown.
Would it be possible to at least make hyperfocus and rapidfire active time and cooldown balance? either shorten hyperfocus cooldown or make its active time stay longer?
Thank you.
So I finally achieved my long awaited goal today, and that goal is being able to rapidfire and volley. However, there's a little something that seems to be quite troublesome, though not really (as I made it sound super harsh when I shouldn't, before I edited this post, sorry).
Rapidfire and hyperfocus need to be active before I can volley. The cooldown time between two abilities are quite a pain in my opinion. Rapidfire doesn't take too long, but hyperfocus does.
Acordding to my previous annoyance, because of the incredible cooldown time hyperfocus has, and the short live both effects have, it makes volley or even rapidfire itself become nearly useless. You can't use it as much as it should before you return to normal, and you need to wait a loooong time to be able to reuse it again.
Hyperfocus itself has a very short active time and incredibly long cooldown. In one fight, it normally doesn't take that long to finish anything, often fall on three situations : you die, your target dies or any of you flee away. But before that, since, acordding to abilities, you're quite expert, you're suppose to do more than just actively fight for a second and then back to normal because of cooldown.
Would it be possible to at least make hyperfocus and rapidfire active time and cooldown balance? either shorten hyperfocus cooldown or make its active time stay longer?
Thank you.