On Departing
Posted: Mon Dec 21, 2015 11:30 am
This comes up fairly frequently, but I couldn't find any other threads that covered it. I know there are some out there, but eh. Starting a new one.
Q: What does a "depart" entail, IC-wise?"
A: Your body and your possessions ended up somewhere, and you were restored. Your body didn't ICly just appear somewhere in town out of thin air. You should assume that, somehow, your corpse got to a place where it could be Soul Beaconed or Soul ... Retrieved. Not that your body magically teleported to town and spontaneously revived itself. Maybe some unsung NPC hero dragged you back, or something. Maybe your character believes an Immortal stepped in to send their corpse somewhere safe. Whatever the case, your character was dead when it happened, so they don't know anyway. Don't tell people you "departed" ICly, because ...
Q: Is the term "depart" IC?
A: No. If someone asks, or if you feel the need to announce that you're back among the living, you can just say that you woke up at whatever place you're at (or just that you woke back up alive somehow, or whatever). Your character didn't make a conscious decision to "depart" ICly. They were dead, then suddenly found themselves alive again.
Q: Is it bad to depart in big events and invasions?
A: I'm never a fan of insta-departing right after you die. I get the feeling a lot of people do it to avoid admitting, or having it be known, that they died. And sometimes we want it to be a big adventure for others to rescue that corpse, or we want something to happen with it. But really, if you're bored and frustrated after a few minutes of waiting, and/or you know you died somewhere where chances of rescue are abysmally low, I wouldn't begrudge you a depart. Nobody likes sitting dead for hours on end with no chance of rescue, and nobody likes constantly listening to the Deathknell when Super Swordsman Sam died in that incredibly dangerous area that nobody else could possibly survive in to perform a rescue. That's why the depart mechanic exists in the first place.
Q: I refuse to depart, ever! Departing is lame!
A: (That wasn't a question). Sometimes you really should depart, though. If you're dead, and you send off the dathknell and nobody responds or you get the four pulses (which I believe is intended to mean "we can't or won't get to your corpse"), really, just depart. People are just going to get annoyed that you keep knelling noisily in their mental ears when they've clearly indicated nobody's willing/able to rescue your corpse. If it's during an event and you suspect that something extraordinary may happen to your corpse while you're dead, or you think the surviving group will perform a daring rescue and that's awesome, sure, don't depart for a while and give those things a chance to happen.
Q: What does a "depart" entail, IC-wise?"
A: Your body and your possessions ended up somewhere, and you were restored. Your body didn't ICly just appear somewhere in town out of thin air. You should assume that, somehow, your corpse got to a place where it could be Soul Beaconed or Soul ... Retrieved. Not that your body magically teleported to town and spontaneously revived itself. Maybe some unsung NPC hero dragged you back, or something. Maybe your character believes an Immortal stepped in to send their corpse somewhere safe. Whatever the case, your character was dead when it happened, so they don't know anyway. Don't tell people you "departed" ICly, because ...
Q: Is the term "depart" IC?
A: No. If someone asks, or if you feel the need to announce that you're back among the living, you can just say that you woke up at whatever place you're at (or just that you woke back up alive somehow, or whatever). Your character didn't make a conscious decision to "depart" ICly. They were dead, then suddenly found themselves alive again.
Q: Is it bad to depart in big events and invasions?
A: I'm never a fan of insta-departing right after you die. I get the feeling a lot of people do it to avoid admitting, or having it be known, that they died. And sometimes we want it to be a big adventure for others to rescue that corpse, or we want something to happen with it. But really, if you're bored and frustrated after a few minutes of waiting, and/or you know you died somewhere where chances of rescue are abysmally low, I wouldn't begrudge you a depart. Nobody likes sitting dead for hours on end with no chance of rescue, and nobody likes constantly listening to the Deathknell when Super Swordsman Sam died in that incredibly dangerous area that nobody else could possibly survive in to perform a rescue. That's why the depart mechanic exists in the first place.
Q: I refuse to depart, ever! Departing is lame!
A: (That wasn't a question). Sometimes you really should depart, though. If you're dead, and you send off the dathknell and nobody responds or you get the four pulses (which I believe is intended to mean "we can't or won't get to your corpse"), really, just depart. People are just going to get annoyed that you keep knelling noisily in their mental ears when they've clearly indicated nobody's willing/able to rescue your corpse. If it's during an event and you suspect that something extraordinary may happen to your corpse while you're dead, or you think the surviving group will perform a daring rescue and that's awesome, sure, don't depart for a while and give those things a chance to happen.