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An Idea

Posted: Sat Jan 24, 2015 5:28 pm
by Kunren
Ok, so this is a pretty different Idea, but bear with me. So, magic has always been limited to magic only guilds righto? All other skills are pretty much available to everyone, (not abilities of course), which got me thinking about how to maybe fix that in some way. An Idea popped into my head earlier, but it depends on a few different things Im not sure of. First up: Elementals. I am fairly sure that Elementals exist in-game, though im not certain. If they don't..well this idea requires them, heh. What I was thinking would be to give the ability to be able to bind your soul to an elementals. This would be a permanent thing, definitely, and the elementals would be able to die, leaving you with no ability to bind to another(Or perhaps you still could? But have death of an elemental, as the actual loss of a piece of your soul, reduce ALL of your skills, permanently, by a set amount.). The benefits to binding your soul to an elemental would be being able to channel that elementals element, perhaps giving a few basic abilities related to the element as well(though that's just the icing on top, heh). The elemental would also be your constant companion, fighting with you, living with you, ect. Leaving it alone, or going too far away from it would result in its death. For magic using guilds, this would work just the same, accept adding to their own skills(I.E., a pyromancer who was capable of one channel of pyromancy, binding to a fire elemental, then being capable of two). This is a really big and different system, but would allow limited magic, with little to no of the control the true magic using guilds would be capable of, to anyone. I think this would really open up peoples options for those interested in magic, allowing them to try it out without being forced to join a guild their characters rp doesn't really synergize with just to learn magic. As for the proper details of the binding, where to find elementals, types of elementals there could be...I don't know! What do you all think? Would the system be feasible? How would this sort of thing really work?

Re: An Idea

Posted: Sat Jan 24, 2015 5:34 pm
by Rias
Sadly, elementals don't exist. Magic is also supposed to be relatively rare, which is why only a few guilds are capable of wielding it (and generally, those people who join said guilds are assumed to have the rare "knack" for it, so lorewise not just anyone could take a few lessons and bam, they're a channeler).

The only type of channeling that might eventually be openly available to everyone is sorcery, and then only in a very limited capacity outside special training, i.e. joining a guild that teaches advanced sorcerous techniques.

Re: An Idea

Posted: Sat Jan 24, 2015 8:03 pm
by Kunren
Ah shoot, coulda sworn I heard someone talk about elementals at one point. Well, thanks for the quick reply at least, glad to have it IXnayed before I tried to think about any details. Too bad, woulda been fun.

Re: An Idea

Posted: Sat Jan 24, 2015 10:35 pm
by Rias
Well, there are "water elementals" at one place. This doesn't mean that there are elementals all over the place and they're just some natural phenomenon that inhabit the world over. The water elementals found in CLOK are very unique things. The terminology should probably be changed, just to avoid confusion and assumptions being made. I can totally understand, considering their prevalence in fantasy, that the existence of "water elementals" would make people assume the concept of elementals applies as in other fantasy - naturally-occurring entities that represent the various elements, popping up in various appropriately elementally-strong places spontaneously, etc.

So, yeah. Maybe I'll rename those to something else. Water Wyrds? Hmmmm. Something to think about.

Re: An Idea

Posted: Sat Jan 24, 2015 10:41 pm
by Kunren
Slimes. definitely. XD