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Alchemy

Posted: Wed Dec 31, 2014 12:43 pm
by Kunren
Sorry if this was already talked about in a post earlier somewhere, but I haven't seen one so..
Do you mind if we ask exactly what direction you are hoping to go with alchemy when it finally gets put it? Here are a few of the general Ideas of alchemy that I can think of, if its easiest you could just say which is closest to your idea of alchemy for clok.

1.Potion making: Use of seemingly random ingredients to form potions that can make pretty much anything imaginable happen. Usually either because such ingredients are very slightly naturally magical and/or not part of the real world(I.e. Drakolin scales). Alternatively, use of seemingly random ingredients to make potions with supernatural effects explained because laws of reality are slightly different, so the same mixture of things make something completely different happen in clok than it would in the real world.
1.b.This method often has extremely odd requirements for making the potions as well, i.e. stir bowl 14 times EXACTLY before heating, then 12 times while heating, counterclockwise, ect.

2.Real world style alchemy: IRL alchemy was basically the grandpappy of chemistry. People explored more about the elements, created basic periodic tables, and made huge amounts of discoveries in both alloys and how things work chemical wise. All in the name of transforming lesser metals into gold, at least until Alchemy was replaced with Chemistry.

3.Transmutation style alchemy: Basically alchemy that gives people the power to transmute materials from one type of thing to another without changing mass or anything like that. Lead to gold, marble to sand, ect. For a better explanation of what I am trying to explain, watch Full Metal Alchemist.

4.Unique style alchemy?:Ive seen some muds take alchemy into their own hands to form something unique, for example in another mud I played alchemists called upon the elements, using old alchemical symbols for each element, to give themselves or something they had on them a property of that metal.

Just as a side question, are you considering homunculuses? For those who don't know, its an alchemical formed "imitation" of a human, controlled easily by the alchemist who created it and having a wide variety of abilities. Best known are the ones from Full Metal Alchemist, but Homunculuses are certainly a much older idea than that anime.

Re: Alchemy

Posted: Thu Jan 01, 2015 7:31 pm
by Fayne
I think CLOK alchemy is going to be potion making, amd it has been on the to-do list since the beginning of time immemorial.

Re: Alchemy

Posted: Fri Jan 02, 2015 8:29 am
by merin
Go alchemy. #justsayin.

Re: Alchemy

Posted: Sun Jan 04, 2015 12:40 am
by Fayne
Alchemy: coming Soon(TM) to a CLOK near you!

Re: Alchemy

Posted: Fri Jul 10, 2015 3:26 pm
by Kunren
Are animal parts planned to be used in alchemy as well as herbs? I think it would be an amazing way to make money for skilled fighters, hunting rare animals for their body parts to use in potions. I have no real reason to go kill a python right now, though I am capable of it, because it's a difficult fight and I won't be getting all that much skillgain, and most of all you can't really make money off of it besides skinning. (Which I don't really do). but if, say, it's poison sac was a neccesary material for poison or potion, it could be easily sold for a fair price. this could also lead to over hunting of certain animals, which means issues with the Gaia, which means conflict! Yay!

Re: Alchemy

Posted: Fri Jul 10, 2015 5:33 pm
by Avedri
Fayne wrote:I think CLOK alchemy is going to be potion making, amd it has been on the to-do list since the beginning of time immemorial.
I love the word immemorial.