the death of PvP conflict interaction in the Lost Lands
Posted: Thu Nov 27, 2014 12:23 am
I have been thinking about what happened about a week ago during an RP interaction with another player. The situation was, in summary, another character was talking trash to Kent on ESP and Kent told him he was due for the beating his parent's should have given him.
Shortly after, Kent saw this character in person in Mistral Lake at town center. The other character taunted Kent disrespectfully in person, and Kent told him he was going to take him to the woodshed to give him his beating.
The other character refused to go and told Kent, I quote, "Beat me here". I would have dragged him by the ear to the woodshed for his whoopin', but that mechanic was denied me. Kent found a stick in the crate and proceeded to give the lad a drubbing, upon which he immediately called out for the warden who came along (GM controlled NPC) and broke things up, and told us to go our separate ways, so far so good. Kent walked away and went about his business in Mistral Lake and left.
However, later when Kent later entered Mistral Lake, he was arrested, fined, and jailed for hooliganism, without a trial under the hateable justice and reputation system of CLOK. I call it this because no player knows where he stands in reputation (therefore he cannot bug it if something goes wrong), cannot appeal his justice and rep penalty IC (he can go through the motions but the guilty verdict will be upheld in the end - this I know through experience), and when the town decides to permanently ban that character, it robs him of the entirety of his possessions on his person and in his vault. (What a town does to you when it decides to permanently ban you is to impose a huge fine on you and put all your equipment in it's town vault. When you raise sufficient funds to cover the fine, to your dismay you learn that the stated fine is a only a sham and that the town has no intention of permitting you to pay the fine to release your belongings.) I am also told the disturbing anecdote of a character who never did anything wrong within Mistral Lake, to have been permanently banned from that city for a murder he did outside it's boundaries.
Kent has never been in trouble with the law before and is known for his benevolence. Kent did not maim or kill that other player, he merely gave him the beating he literally asked for. I consider the environmental role-play of the town to side with the smart-mouthed disrespectful young punk and jailing a reputable senior-citizen for delivering a well-deserved mild beating to be far too 20st century North America to be worthy of the society of CLOK. For frontier societies in dangerous times, such disrespect to elders would not be tolerated, and in fact, probably half the world today in 2014 would not tolerate it. A complaint to by the young punk would likely result in a second beating by town authorities to ensure he learned to watch his mouth. As a character who has himself been punished for smart talk by others, even attacked and killed in Shadgard by River (because he said things she decided he should be physically punished for) with no corresponding justice to that which fell on Kent, I have a sickening suspicion, that if a GM controlled senior NPC in a town was smart-mouthed by a young punk, it would be the young punk who would both get the beating and do the jail time, and the GM NPC would be exonerated.
What begs the question also, is that the other player who talked trash to Kent and dared Kent to beat him there in town, only calling for the assistance of the warden after the blow was stuck, was he using a deceitful form of metagaming where he knew that the justice system of Mistral Lake would automatically favor him and penalize Kent? Players don't feel the fear nor the pain of the blows that fall on their character's back as they do in real life, nor can such pain change their attitude as it can in real life. (Ask a real life police officer what a baton is for.) So for a player to brazenly taunt and dare a trained warrior to beat him, to continue brazen and daring when the warrior brandishes a stick and approaches him, only to squeal for the warden after his wish of a beating is granted, is RP at it's worse and suspected metagaming of an arbitrary system.
Be that as it may or may not be, the conclusion of the matter is that PvP role-play of a frontier land in dangerous times is extinguished (for me at least), and, under the threat of an inscrutable justice/reputation system, is consequently replaced by a 21st century North American role-play response of "just ignore them and walk away".
Shortly after, Kent saw this character in person in Mistral Lake at town center. The other character taunted Kent disrespectfully in person, and Kent told him he was going to take him to the woodshed to give him his beating.
The other character refused to go and told Kent, I quote, "Beat me here". I would have dragged him by the ear to the woodshed for his whoopin', but that mechanic was denied me. Kent found a stick in the crate and proceeded to give the lad a drubbing, upon which he immediately called out for the warden who came along (GM controlled NPC) and broke things up, and told us to go our separate ways, so far so good. Kent walked away and went about his business in Mistral Lake and left.
However, later when Kent later entered Mistral Lake, he was arrested, fined, and jailed for hooliganism, without a trial under the hateable justice and reputation system of CLOK. I call it this because no player knows where he stands in reputation (therefore he cannot bug it if something goes wrong), cannot appeal his justice and rep penalty IC (he can go through the motions but the guilty verdict will be upheld in the end - this I know through experience), and when the town decides to permanently ban that character, it robs him of the entirety of his possessions on his person and in his vault. (What a town does to you when it decides to permanently ban you is to impose a huge fine on you and put all your equipment in it's town vault. When you raise sufficient funds to cover the fine, to your dismay you learn that the stated fine is a only a sham and that the town has no intention of permitting you to pay the fine to release your belongings.) I am also told the disturbing anecdote of a character who never did anything wrong within Mistral Lake, to have been permanently banned from that city for a murder he did outside it's boundaries.
Kent has never been in trouble with the law before and is known for his benevolence. Kent did not maim or kill that other player, he merely gave him the beating he literally asked for. I consider the environmental role-play of the town to side with the smart-mouthed disrespectful young punk and jailing a reputable senior-citizen for delivering a well-deserved mild beating to be far too 20st century North America to be worthy of the society of CLOK. For frontier societies in dangerous times, such disrespect to elders would not be tolerated, and in fact, probably half the world today in 2014 would not tolerate it. A complaint to by the young punk would likely result in a second beating by town authorities to ensure he learned to watch his mouth. As a character who has himself been punished for smart talk by others, even attacked and killed in Shadgard by River (because he said things she decided he should be physically punished for) with no corresponding justice to that which fell on Kent, I have a sickening suspicion, that if a GM controlled senior NPC in a town was smart-mouthed by a young punk, it would be the young punk who would both get the beating and do the jail time, and the GM NPC would be exonerated.
What begs the question also, is that the other player who talked trash to Kent and dared Kent to beat him there in town, only calling for the assistance of the warden after the blow was stuck, was he using a deceitful form of metagaming where he knew that the justice system of Mistral Lake would automatically favor him and penalize Kent? Players don't feel the fear nor the pain of the blows that fall on their character's back as they do in real life, nor can such pain change their attitude as it can in real life. (Ask a real life police officer what a baton is for.) So for a player to brazenly taunt and dare a trained warrior to beat him, to continue brazen and daring when the warrior brandishes a stick and approaches him, only to squeal for the warden after his wish of a beating is granted, is RP at it's worse and suspected metagaming of an arbitrary system.
Be that as it may or may not be, the conclusion of the matter is that PvP role-play of a frontier land in dangerous times is extinguished (for me at least), and, under the threat of an inscrutable justice/reputation system, is consequently replaced by a 21st century North American role-play response of "just ignore them and walk away".