Horses
Posted: Fri Jan 24, 2014 6:44 pm
A mysterious GM asked for a thread about horses.
Racehorses ("Hotbloods")
"'Hot blooded' breeds include 'oriental horses' such as the Akhal-Teke, Arabian horse, Barb and now-extinct Turkoman horse, as well as the Thoroughbred, a breed developed in England from the older oriental breeds. Hot bloods tend to be spirited, bold, and learn quickly. They are bred for agility and speed. They tend to be physically refined—thin-skinned, slim, and long-legged. The original oriental breeds were brought to Europe from the Middle East and North Africa when European breeders wished to infuse these traits into racing and light cavalry horses."
I'd recommend these horses have a shorter moving roundtime (perhaps with an increase on hills or in forests since they are bred for flat racing), less endurance (for sprints), and a flighty temperament that doesn't tolerate combat, gunfire, loud noises, scary shadows, or anything else well. I'd say they require a higher Riding skill to effectively manage and keep them from bolting or even getting carried away and just galloping for a while. They are as much for show as they are for racing and would be a status symbol in the Lost Lands.
Riding Horses ("Warmbloods")
"'Warmblood' breeds, such as the Trakehner or Hanoverian, developed when European carriage and war horses were crossed with Arabians or Thoroughbreds, producing a riding horse with more refinement than a draft horse, but greater size and milder temperament than a lighter breed. Certain pony breeds with warmblood characteristics have been developed for smaller riders. Warmbloods are considered a 'light horse' or 'riding horse.'"
These are your traditional, standard riding horse. Average speed, average endurance, with a more forgiving temperament for new riders. They'll still run from combat and not like gunshots gunshots, since horses are prey animals and their reaction to danger is flight, but they're also less likely to run amok. I'd say they are one of the most common types of horses in the Lost Lands.
Draft horses ("Coldbloods")
"Muscular, heavy draft horses are known as 'cold bloods,' as they are bred not only for strength, but also to have the calm, patient temperament needed to pull a plow or a heavy carriage full of people. They are sometimes nicknamed "gentle giants". Well-known draft breeds include the Belgian and the Clydesdale. Some, like the Percheron, are lighter and livelier, developed to pull carriages or to plow large fields in drier climates. Others, such as the Shire, are slower and more powerful, bred to plow fields with heavy, clay-based soils. The cold-blooded group also includes some pony breeds."
These are really the only horses that should be pulling wagons, and would be one of the most common types of horse in the Lost Lands for that reason. They'd have longer roundtimes, inexhaustible endurance (which is why they can drag and pull things), and a really forgiving temperament in that they'll still flee from combat but might not bolt if a gunshot or something else startles them. They'd require the least Riding skill to effectively manage.
(Light/Heavy) Warhorses
Warhorses are less a breed than a special kind of training. Light cavalry would use Hotbloods and heavy cavalry would use Warmbloods. Coldbloods weren't used except for pulling wagons and siege engines, and the modern idea of knights on Clydesdales is a falsehood perpetuated by Hollywood and Renaissance Fairs since they look more impressive. If we don't want to break warhorses into light and heavy, I'd model them after Warmbloods in terms of speed and endurance. The difference is in the training.
It takes a lot of work to turn prey animals aggressive, and you have to maintain that conditioning. Warhorses would only be ridden to patrol the grounds or to battle so that the animal knew that anytime it was saddled there might be a fight. You'd never ride a warhorse on a joyride and you'd never tell it to pull a load. They're conditioned to strike with the front hooves, kick with the rear hooves, stamp on prone enemies, trample, and even bite and shake people until something broke. They were highly intelligent too and drilled to walk sideways or backwards, turn in place, and even wait for their rider to crawl out from underneath them before rolling to get back up after falling (which spares the rider shattered legs).
So I'd make warhorses have average speed and endurance, but make them aggressive in combat, relatively fearless, and require a really high Riding skill to properly control. Otherwise you might find your horse charging into the fray when you don't want it to, or attacking the wrong target (namely anything nearby that is smaller than it, which is why they aren't suitable for pleasure riding). They'd absolutely refuse to pull anything and would break free of the harness and damage the wagon.
Firearms
If you code in things like bolting, you might want there to be an option for training or special sorts of "cavalry" horses that aren't frightened by gunshots but aren't fully trained warhorses.
Source: http://en.wikipedia.org/wiki/Horse#Temperament
I can confirm most of this from experience or other research, but the write-ups were pretty good for a quick intro to the different temperaments.
EDIT: I felt I should point out that the GM asked for a thread to discuss the issue and that what is written above are simply my suggestions. Please chime in with your own ideas and suggestions.
Racehorses ("Hotbloods")
"'Hot blooded' breeds include 'oriental horses' such as the Akhal-Teke, Arabian horse, Barb and now-extinct Turkoman horse, as well as the Thoroughbred, a breed developed in England from the older oriental breeds. Hot bloods tend to be spirited, bold, and learn quickly. They are bred for agility and speed. They tend to be physically refined—thin-skinned, slim, and long-legged. The original oriental breeds were brought to Europe from the Middle East and North Africa when European breeders wished to infuse these traits into racing and light cavalry horses."
I'd recommend these horses have a shorter moving roundtime (perhaps with an increase on hills or in forests since they are bred for flat racing), less endurance (for sprints), and a flighty temperament that doesn't tolerate combat, gunfire, loud noises, scary shadows, or anything else well. I'd say they require a higher Riding skill to effectively manage and keep them from bolting or even getting carried away and just galloping for a while. They are as much for show as they are for racing and would be a status symbol in the Lost Lands.
Riding Horses ("Warmbloods")
"'Warmblood' breeds, such as the Trakehner or Hanoverian, developed when European carriage and war horses were crossed with Arabians or Thoroughbreds, producing a riding horse with more refinement than a draft horse, but greater size and milder temperament than a lighter breed. Certain pony breeds with warmblood characteristics have been developed for smaller riders. Warmbloods are considered a 'light horse' or 'riding horse.'"
These are your traditional, standard riding horse. Average speed, average endurance, with a more forgiving temperament for new riders. They'll still run from combat and not like gunshots gunshots, since horses are prey animals and their reaction to danger is flight, but they're also less likely to run amok. I'd say they are one of the most common types of horses in the Lost Lands.
Draft horses ("Coldbloods")
"Muscular, heavy draft horses are known as 'cold bloods,' as they are bred not only for strength, but also to have the calm, patient temperament needed to pull a plow or a heavy carriage full of people. They are sometimes nicknamed "gentle giants". Well-known draft breeds include the Belgian and the Clydesdale. Some, like the Percheron, are lighter and livelier, developed to pull carriages or to plow large fields in drier climates. Others, such as the Shire, are slower and more powerful, bred to plow fields with heavy, clay-based soils. The cold-blooded group also includes some pony breeds."
These are really the only horses that should be pulling wagons, and would be one of the most common types of horse in the Lost Lands for that reason. They'd have longer roundtimes, inexhaustible endurance (which is why they can drag and pull things), and a really forgiving temperament in that they'll still flee from combat but might not bolt if a gunshot or something else startles them. They'd require the least Riding skill to effectively manage.
(Light/Heavy) Warhorses
Warhorses are less a breed than a special kind of training. Light cavalry would use Hotbloods and heavy cavalry would use Warmbloods. Coldbloods weren't used except for pulling wagons and siege engines, and the modern idea of knights on Clydesdales is a falsehood perpetuated by Hollywood and Renaissance Fairs since they look more impressive. If we don't want to break warhorses into light and heavy, I'd model them after Warmbloods in terms of speed and endurance. The difference is in the training.
It takes a lot of work to turn prey animals aggressive, and you have to maintain that conditioning. Warhorses would only be ridden to patrol the grounds or to battle so that the animal knew that anytime it was saddled there might be a fight. You'd never ride a warhorse on a joyride and you'd never tell it to pull a load. They're conditioned to strike with the front hooves, kick with the rear hooves, stamp on prone enemies, trample, and even bite and shake people until something broke. They were highly intelligent too and drilled to walk sideways or backwards, turn in place, and even wait for their rider to crawl out from underneath them before rolling to get back up after falling (which spares the rider shattered legs).
So I'd make warhorses have average speed and endurance, but make them aggressive in combat, relatively fearless, and require a really high Riding skill to properly control. Otherwise you might find your horse charging into the fray when you don't want it to, or attacking the wrong target (namely anything nearby that is smaller than it, which is why they aren't suitable for pleasure riding). They'd absolutely refuse to pull anything and would break free of the harness and damage the wagon.
Firearms
If you code in things like bolting, you might want there to be an option for training or special sorts of "cavalry" horses that aren't frightened by gunshots but aren't fully trained warhorses.
Source: http://en.wikipedia.org/wiki/Horse#Temperament
I can confirm most of this from experience or other research, but the write-ups were pretty good for a quick intro to the different temperaments.
EDIT: I felt I should point out that the GM asked for a thread to discuss the issue and that what is written above are simply my suggestions. Please chime in with your own ideas and suggestions.