Skeletal Resistances and Damage oddities
Posted: Thu Jan 16, 2014 10:03 am
I noticed in the updates stickied thread that skeletons had their resistances tweaked.
Last night during the little undead mess, I was noticing that I was swinging Collins' greataxe at the skeleton's necks, and doing absolutely 0 damage, nearly every single hit. The only damage I did managed to do was alchemical damage from the metal on nethrim effect.
To me this seems a bit on the illogical side. Afterall, even with armor (which only some of them had), a big huge great axe or logging axe swinging at a humanoid has the potential to pretty much remove the head, whether or not there's also flesh wrapped around said neck. I realize that there's no 'flesh' to damage, but bone isn't really that tough, particularly when going up against iron/steel sharpened and forged to a deadly cutting edge. I'll add that many of these strikes were done from horseback, or even via a 'charge'. So there's a LOT of force behind them only to see "0 damage!". It basically caused the following reaction: Wut?
An additional point is that I think if it isn't already this way, (I've been away too long) damage should probably scale based on how much higher or lower your Offense vs Defense roll is to your opponent. If you barely roll higher, you'd logically 'barely hit or scratch them', compared to if you rolled over 3x their defense roll, then the hit should do full damage. Again, I don't know if it already works like this.
TL;DR: A greataxe directly to the exposed vertebrae of the neck would and should do a lot more than 0 damage.
That said, thanks for the fun last night. :)
Last night during the little undead mess, I was noticing that I was swinging Collins' greataxe at the skeleton's necks, and doing absolutely 0 damage, nearly every single hit. The only damage I did managed to do was alchemical damage from the metal on nethrim effect.
To me this seems a bit on the illogical side. Afterall, even with armor (which only some of them had), a big huge great axe or logging axe swinging at a humanoid has the potential to pretty much remove the head, whether or not there's also flesh wrapped around said neck. I realize that there's no 'flesh' to damage, but bone isn't really that tough, particularly when going up against iron/steel sharpened and forged to a deadly cutting edge. I'll add that many of these strikes were done from horseback, or even via a 'charge'. So there's a LOT of force behind them only to see "0 damage!". It basically caused the following reaction: Wut?
An additional point is that I think if it isn't already this way, (I've been away too long) damage should probably scale based on how much higher or lower your Offense vs Defense roll is to your opponent. If you barely roll higher, you'd logically 'barely hit or scratch them', compared to if you rolled over 3x their defense roll, then the hit should do full damage. Again, I don't know if it already works like this.
TL;DR: A greataxe directly to the exposed vertebrae of the neck would and should do a lot more than 0 damage.
That said, thanks for the fun last night. :)