Grummer Character Concept
Posted: Sat Jan 11, 2014 8:37 pm
I came to CLOK for the gaslamp fantasy, and I picked Grummer not only because of the steam/clockwork tech but because of their love of learning, freedom, and independence. My original rough idea was a Grummer researcher coming to Shadgar on sabbatical, for field work, for adventure, or the like, but having learned about the Quarantine, that's no longer feasible. Still, I'd like to play a character from Grum, especially if that means he can work towards there being steam/clockwork tech in the game. To that end, and after stumbling across more of the game lore, I have a character concept idea but I'd like feedback. I'm especially worried about violating some aspect of game canon I'm not aware of yet.
Short version: A Peacekeeper who volunteers for a suicide mission to reconnoiter the Lost Lands and support Grummer research into a plague cure since he's already nether-tainted and therefore doomed.
Long version: Grum has a problem. A big one. While the Great Wall has been effective for the past hundred years, it is only a matter of time before the quarantine fails and that time draws ever closer now that they've started receiving shipments of goods from the Lost Lands. Someone or something contaminated is eventually going to get through and, since Grum is bordering the Lost Lands and not steeped in healing magic, it stands that Grum would be most likely spot for a plague outbreak. Then there is the nether problem. Also, it has been so long since there's been an official presence on the other side of the wall that they don't even know what it is like over there, which is a pretty big hole in their much-valued knowledge. The solution is to send people over the wall to reconnoiter the Lost Lands and research a plague cure, but who could they send? Who would volunteer for a one-way trip?
My character is a Peacekeeper, so he's more rugged than the usual scholars from the College, and he either served on the border of Tol Rhum and was involved in a border skirmish or dealt with a sudden outbreak of sorcery in one of the towns. The end result was that he has minor nether taint; the PC standard that justifies our refusal to stay dead. He's already doomed, his soul is damned and he's something of a social pariah, so he volunteers for the mission into Lost Lands. After all, who better to go on a suicide mission than the guy who could catch the plague, die from it, and come back to life then write a report on the experience?
It isn't an entirely altruistic mission. This also gives him the opportunity to outperform the College researchers and prove himself their equal, instead of just being another second-rate person in the meritocracy who didn't quite make the cut. Would they have finally given him the education he wanted so that he'd be able to conduct the research once on the other side of the wall? Maybe he just wants his name to go down in history as the person who made the research possible and thereby redeem his reputation.
I also think such a character lends itself towards introducing or creating the level of steam/clockwork tech that it seems the Devs want (judging by some of the posts I've seen on this board). If Grum were to establish a research post following successful reconnaissance, the researchers would bring their tools with them and likely peddle steam/clockwork tech for other supplies. There may be a few weapons, which the Peacekeepers would have if anyone were to have them, but there'd be far more civilian applications ranging from steam-powered centrifuges for the samples to a really elaborate heirloom clock that someone brought to remind them from home. A side business in manufacturing clocks, wind-up toys, and other trinkets means they get to eat fresh food instead of field rations. From there the technology spreads, though the best stuff would still be imported from Grum.
And there's a good justification for it: Trying to come up with a cure for the plague is a big deal. Plus, it is feasible. The first smallpox vaccine was created in 1798, but smallpox inoculation as a preventative technique was in practice in China since at least 1549 where healthy people would inhale powered smallpox scabs to catch a mild case of the disease and build immunity. Not that such a thing would necessarily end the quarantine, but it would explain why Grum is sending people and supplies into the Lost Lands.
Anyways, I'm starting to get ahead of myself. What are your thoughts on the overall concept? What needs to change to make it compatible with CLOK's lore?
EDIT: And then I read something about how the default minor taint thing will be retconned away eventually, so I guess I don't have to worry about that part. Maybe it's just a normal suicide mission or he's already been outed as one of those reckless people who won't stay dead.
Short version: A Peacekeeper who volunteers for a suicide mission to reconnoiter the Lost Lands and support Grummer research into a plague cure since he's already nether-tainted and therefore doomed.
Long version: Grum has a problem. A big one. While the Great Wall has been effective for the past hundred years, it is only a matter of time before the quarantine fails and that time draws ever closer now that they've started receiving shipments of goods from the Lost Lands. Someone or something contaminated is eventually going to get through and, since Grum is bordering the Lost Lands and not steeped in healing magic, it stands that Grum would be most likely spot for a plague outbreak. Then there is the nether problem. Also, it has been so long since there's been an official presence on the other side of the wall that they don't even know what it is like over there, which is a pretty big hole in their much-valued knowledge. The solution is to send people over the wall to reconnoiter the Lost Lands and research a plague cure, but who could they send? Who would volunteer for a one-way trip?
My character is a Peacekeeper, so he's more rugged than the usual scholars from the College, and he either served on the border of Tol Rhum and was involved in a border skirmish or dealt with a sudden outbreak of sorcery in one of the towns. The end result was that he has minor nether taint; the PC standard that justifies our refusal to stay dead. He's already doomed, his soul is damned and he's something of a social pariah, so he volunteers for the mission into Lost Lands. After all, who better to go on a suicide mission than the guy who could catch the plague, die from it, and come back to life then write a report on the experience?
It isn't an entirely altruistic mission. This also gives him the opportunity to outperform the College researchers and prove himself their equal, instead of just being another second-rate person in the meritocracy who didn't quite make the cut. Would they have finally given him the education he wanted so that he'd be able to conduct the research once on the other side of the wall? Maybe he just wants his name to go down in history as the person who made the research possible and thereby redeem his reputation.
I also think such a character lends itself towards introducing or creating the level of steam/clockwork tech that it seems the Devs want (judging by some of the posts I've seen on this board). If Grum were to establish a research post following successful reconnaissance, the researchers would bring their tools with them and likely peddle steam/clockwork tech for other supplies. There may be a few weapons, which the Peacekeepers would have if anyone were to have them, but there'd be far more civilian applications ranging from steam-powered centrifuges for the samples to a really elaborate heirloom clock that someone brought to remind them from home. A side business in manufacturing clocks, wind-up toys, and other trinkets means they get to eat fresh food instead of field rations. From there the technology spreads, though the best stuff would still be imported from Grum.
And there's a good justification for it: Trying to come up with a cure for the plague is a big deal. Plus, it is feasible. The first smallpox vaccine was created in 1798, but smallpox inoculation as a preventative technique was in practice in China since at least 1549 where healthy people would inhale powered smallpox scabs to catch a mild case of the disease and build immunity. Not that such a thing would necessarily end the quarantine, but it would explain why Grum is sending people and supplies into the Lost Lands.
Anyways, I'm starting to get ahead of myself. What are your thoughts on the overall concept? What needs to change to make it compatible with CLOK's lore?
EDIT: And then I read something about how the default minor taint thing will be retconned away eventually, so I guess I don't have to worry about that part. Maybe it's just a normal suicide mission or he's already been outed as one of those reckless people who won't stay dead.