my thoughts on the nerfed knapping
Posted: Fri Oct 04, 2013 5:59 pm
Just my thoughts on knapping.
I don't see why knapping had to be messed it in the way that it was.
since everything crafted has different levels like malformed, misshapen, crude, exquisite, etc, it hardly makes sense to stop the knapping skill at average turn-outs.
I understand that stone weapons were not meant to be as good damage-wise as metal weapons, but as far as I was aware, the damage factor wasn't solely based on quality of the item.
Knapping should be allowed to carry on until a person produces masterfully-crafted stone items, but the damage was cap out far lower than a masterfully-crafted item made of metal.
If say, a person had a bow and arrow, and both the bow, and the arrow were exquisite, and say the broadhead on that arrow was an exquisite steel broadhead, the damage would be something like 150 pierce damage. This is just an example.
Now say they also had an exquisite bow, and and an exqusite arrow with an exquisitely-knapped broadhead. That combo could produce a pierce damage of maybe 110 or 120. The bottom line would stil be, that metal is mightier than stone, but the quality of that stone shouldn't have to only go up to average quality. In real life, a person could at some point in their knapping skill, produce a stone item that was exquisite, or even masterfully-crafted, not simply improve until they were producing average-quality stuff and they'd never ever improve.
Knapping was seriously nerfed, for no other reason, than stone was never meant to be as good as metal. If we use that logic, then wood items should never be as good as stone, so wooden items should never have a quality level higher than average as well.
Why should people continue improving their skills in areas, where the maximum quality they will ever be able to achieve, is simply average. That's not very encouraging. If anything should be changed, it should be how much damage that weapon should do, based on the material used... not the quality of that material.
I don't see why knapping had to be messed it in the way that it was.
since everything crafted has different levels like malformed, misshapen, crude, exquisite, etc, it hardly makes sense to stop the knapping skill at average turn-outs.
I understand that stone weapons were not meant to be as good damage-wise as metal weapons, but as far as I was aware, the damage factor wasn't solely based on quality of the item.
Knapping should be allowed to carry on until a person produces masterfully-crafted stone items, but the damage was cap out far lower than a masterfully-crafted item made of metal.
If say, a person had a bow and arrow, and both the bow, and the arrow were exquisite, and say the broadhead on that arrow was an exquisite steel broadhead, the damage would be something like 150 pierce damage. This is just an example.
Now say they also had an exquisite bow, and and an exqusite arrow with an exquisitely-knapped broadhead. That combo could produce a pierce damage of maybe 110 or 120. The bottom line would stil be, that metal is mightier than stone, but the quality of that stone shouldn't have to only go up to average quality. In real life, a person could at some point in their knapping skill, produce a stone item that was exquisite, or even masterfully-crafted, not simply improve until they were producing average-quality stuff and they'd never ever improve.
Knapping was seriously nerfed, for no other reason, than stone was never meant to be as good as metal. If we use that logic, then wood items should never be as good as stone, so wooden items should never have a quality level higher than average as well.
Why should people continue improving their skills in areas, where the maximum quality they will ever be able to achieve, is simply average. That's not very encouraging. If anything should be changed, it should be how much damage that weapon should do, based on the material used... not the quality of that material.