Compliments Thread
Compliments Thread
I thought we could use a place to thank our awesome GM's who work so hard to make this little community a blast.
So, here it is, post it up!
_________________________________________________________________
This is the reason I thought this thread should be started:
look
[Wilderness, Collins' Deforestation Project] (OutWldFr)
Coniferous trees dominate the area. Tall mountains rise abruptly to the south.
The area is completely silent.
You also notice a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log,
Thank you to whoever did this. I am still laughing.
Also, the invasions and interaction have been great. So thank you to all.
So, here it is, post it up!
_________________________________________________________________
This is the reason I thought this thread should be started:
look
[Wilderness, Collins' Deforestation Project] (OutWldFr)
Coniferous trees dominate the area. Tall mountains rise abruptly to the south.
The area is completely silent.
You also notice a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a felled pine tree, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log, a pine log,
Thank you to whoever did this. I am still laughing.
Also, the invasions and interaction have been great. So thank you to all.
- KianTheArcher
- Member
- Posts: 541
- Joined: Fri Aug 19, 2011 10:01 am
Thank you for the recent event that involved more than simply staving off an attack force (do not let it be said that I do not enjoy those events as well, however) and allowed for player choice. I hope I was not too annoying being the only one against the majority. It allowed for some character-building roleplay as a result, and it is always good to know the players can make choices. Even little ones, like tonight's. The fact that the event turned out to be largely inconsequential was in a way refreshing. It is good to mix in the minor and mundane along with the epic and world-changing events.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
[FROM Eira (OOC)]: LET IT OUT, MAN!
I would like to express my thanks and gratitude to all the people who have been putting so much effort into roleplaying. It has been a wonderful time, both the good and the bad. I am glad to be part of such an excellent roleplaying community, where people appear to generally be interested in roleplaying interactions above the simple grind.
(Alexander clenches a fist momentarily, then stops and calms himself with visible effort.)
[FROM Eira (OOC)]: LET IT OUT, MAN!
[FROM Eira (OOC)]: LET IT OUT, MAN!
Thanks to Lars the peddler for the work he's done!
Last edited by Orris on Sun Jan 08, 2012 6:47 pm, edited 1 time in total.
While planning a trip to the haunted galleon with a bunch of people on ESP...
[FROM Vinz (OOC)]: what are the nether called on that pirate ship again?
[TO Vinz (OOC)]: I'm scared to tell you...
[FROM Vinz (OOC)]: DO-IT >:)
[FROM Vinz (OOC)]: what are the nether called on that pirate ship again?
[TO Vinz (OOC)]: I'm scared to tell you...
[FROM Vinz (OOC)]: DO-IT >:)
Hi everyone! I have yet to post anything so… here I go.
I really enjoy this game and the more I play the more I find that others feel the same. CLOK is run by an great crew of people but it's just not the GMs who make the game awesome, it's the players. Players give CLOK a life of all of its own. In fact, many players have even shaped the way CLOK is today. Players have greatly affected the world either by what they've done in game or through suggestions here on BBS. I am also sad to see that many of our past core players have not been able to join us lately.
Currently our community has grown a little smaller, which is ok. A small community really helps us to get to know everyone and can be really fun when we have everyone together for an event. However, there's no harm in recruiting a few more folks.
A good way to do that would be to vote here. Just quickly sign up and you can vote once per day. That's one way to help get the word out. Another might be to tell your friends about CLOK or do something such as heading back to your old MUD and inviting a few people. (One player has recently done this and we have seen many new faces because of it.)
Well, enough of my ramblings. Just want to thank our players for playing and for helping to make CLOK such a fun experience.
I really enjoy this game and the more I play the more I find that others feel the same. CLOK is run by an great crew of people but it's just not the GMs who make the game awesome, it's the players. Players give CLOK a life of all of its own. In fact, many players have even shaped the way CLOK is today. Players have greatly affected the world either by what they've done in game or through suggestions here on BBS. I am also sad to see that many of our past core players have not been able to join us lately.
Currently our community has grown a little smaller, which is ok. A small community really helps us to get to know everyone and can be really fun when we have everyone together for an event. However, there's no harm in recruiting a few more folks.
A good way to do that would be to vote here. Just quickly sign up and you can vote once per day. That's one way to help get the word out. Another might be to tell your friends about CLOK or do something such as heading back to your old MUD and inviting a few people. (One player has recently done this and we have seen many new faces because of it.)
Well, enough of my ramblings. Just want to thank our players for playing and for helping to make CLOK such a fun experience.
Last edited by Noctere on Sat Jan 14, 2012 12:01 am, edited 1 time in total.
It's not easy being evil...
Wanted to say thanks to Landion and Rias for all the stuff they've set up for a specific-case character scenario. Couldn't be happier. Hope others will get to enjoy it too when it's more developed.
Whenever the pressure of our complex city life thins my blood and numbs my brain, I seek relief in the trail; and when I hear the coyote wailing to the yellow dawn, my cares fall from me - I am happy.
-Hamlin Garland
-Hamlin Garland
Spotted this (Thanks Skjotur) so I decided to plop down my two cents. I have been a long time GSer. Love the game, but not so thrilled with it lately. So I saw a post on the PC that was talking about CLOK and I decided to stop *saying* that I'd stop by and check it out. I took a bit of action and was extremely pleased with the results. I love the way skill gains are implemented. I love the diverse way of training lots of different things. I love how you have a question and if a player can't answer it a GM will, and if there is something wrong they'll fix it. The last two are a big reason why I've all but stopped playing GS for the past few days. I've told a few of my ex-GS buddies (who quit when I stayed) about the game and they've had nothing but praise as well. Can't wait to see how things progress!
-Lae
-Lae
http://i.imgur.com/SuO0Fej.gif
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
[FROM Rias (OOC)]: Jaster can now pick the lock on your bathroom door. I don't want any more details on that bug report.
You ask, "Are we there yet?"
Bryce angrily says, "I will turn this horse RIGHT AROUND."
Speaking to you, Jaster exclaims, "Compassion, Sister Lae!"
We're glad you're enjoying it, Lae. We really enjoy running it and having a great little playerbase.
On the subject of GMs answering player questions and looking at bugs, I'd like to give my compliments to GM Noctere. He's an awesome GM and always goes out of his way to address player questions and concerns, and does a great job of fixing which bugs he can, and bringing those he can't fix to another GM's attention so that they still get fixed in a timely manner. Major kudos.
On the subject of GMs answering player questions and looking at bugs, I'd like to give my compliments to GM Noctere. He's an awesome GM and always goes out of his way to address player questions and concerns, and does a great job of fixing which bugs he can, and bringing those he can't fix to another GM's attention so that they still get fixed in a timely manner. Major kudos.
The lore compels me!
- KianTheArcher
- Member
- Posts: 541
- Joined: Fri Aug 19, 2011 10:01 am