Offering quarter
Posted: Mon Dec 31, 2012 12:05 pm
After going over some old suggestion posts the other day, I got to Alexander's post about subduing foes without killing them. I was considering an "offer quarter" mechanic, but I'm not sure exactly how to implement. I'd like some feedback and suggestions on what I've got so far:
- The foe must be somehow disabled (knocked down, disarmed, badly wounded, tired or exhausted) or possibly be aware that the player character is significantly tougher than them (like say Evelyn attacks a robber camp mercenary, mercenary will then be aware that oh crap, this person could destroy me if they wanted to).
- You'll need rope or manacles or some other way of binding the target.
- Use some verb, like quarter or whatever, to offer quarter to the target. If successful you'll bind them and they'll follow you for an amount of time before running off. During this time their faction is set to the same as yours, so you can then lead them into a town, to a jail. You hand them over to the local jail facility, get your bonds back so you can re-use them (rope or manacles or whatever) and you're done.
Obviously, you wouldn't get loot from the target this way. It'll also be far more trouble than just killing the target. It's just for arpee. It would only work on humanoids who can be reasoned with, so not infested or nether-animated, for instance. Any ideas for some kind of benefit to going through all the extra trouble, that would make sense? Not to be "better" than just kill/loot, or even to be as good as that, but just a little something for taking the time, in addition to arpee satisfaction.
This mechanic could then be used in tasks, particularly for Templar, and possibly Mercenaries and Utasa (taking prisoners for questioning).
- The foe must be somehow disabled (knocked down, disarmed, badly wounded, tired or exhausted) or possibly be aware that the player character is significantly tougher than them (like say Evelyn attacks a robber camp mercenary, mercenary will then be aware that oh crap, this person could destroy me if they wanted to).
- You'll need rope or manacles or some other way of binding the target.
- Use some verb, like quarter or whatever, to offer quarter to the target. If successful you'll bind them and they'll follow you for an amount of time before running off. During this time their faction is set to the same as yours, so you can then lead them into a town, to a jail. You hand them over to the local jail facility, get your bonds back so you can re-use them (rope or manacles or whatever) and you're done.
Obviously, you wouldn't get loot from the target this way. It'll also be far more trouble than just killing the target. It's just for arpee. It would only work on humanoids who can be reasoned with, so not infested or nether-animated, for instance. Any ideas for some kind of benefit to going through all the extra trouble, that would make sense? Not to be "better" than just kill/loot, or even to be as good as that, but just a little something for taking the time, in addition to arpee satisfaction.
This mechanic could then be used in tasks, particularly for Templar, and possibly Mercenaries and Utasa (taking prisoners for questioning).