I have mixed feelings about this change. I cannot greet anyone who logs in, if they aren't on IRC themselves. If I am playing from my phone, I cannot greet them as there is no easy way to IRC from my phone.Oh, also one thing that hasn't been brought up - how are people feeling about the removal of in-game OOC and using IRC instead? I've really enjoyed communicating and even just chatting/BSing with the people in there.
The other thing, one of the reasons this change was removed was because 'This is an RP intensive MUD'. But regardless of how RP hardcore a game is, there are some RL factors that cannot be ESP'd. How do you say, I am laaging badly, I have to go to the bathroom, I have to logout, I'll be back tonight, my character is removing and re-wearing his shirt because I am working around a bug....I am dealing with another sort of a bug, etc.
I got an idea from a chat-limited game I played (It was actually a pre-installed Internet Checkers game I played on my PC with Windows 7). It had a drop-down menu with over 20 preformatted messages you were limited to, such as Hello, I have to go, Yes, No, Thank you, You're welcome, Ouch, Still there?, etc. While not all of these messages would be relevant to CLOK, a number would be or could be adapted to CLOK.
We could have at least these messages,
Hello everyone!
Bye!
Greetings, N!
Bye N. (Where N has to be a one-word character name for both of these)
I'm lagging.
Ooops, I made a typo.
I have to logout. I'll back later.
Come back soon!
I have to logout. I'll be back in X Y (Where X has to be an integer, and Y must be either minutes, hours, or days.)
I'm dealing with a bug.
I'm going AFK.
I'm back.
That's too OOC for your character!
Send in a bug report.
Oops, scratch that last one.
and a number of other messages that would need to be communicated OOC.
This would have the benefit of eliminating the inane chatter what drives some newbies off yet still have a legitimate outlet to express what cannot be expressed IC. To prevent spam, perhaps only two such messages could be sent per player per minute.