Questions of Capabilities
Posted: Tue Nov 10, 2015 9:26 pm
I recently ran into the issue where I'd like to use my perk from Patreon to give my druidry some kind of personal flair, but I realized that the same issues I had there will come up if I ever want to ise my powers in an emote or whatever. So, I figure I'll just ask out loud and see what I get in response.
First of all, druidry seems to be the least scientifically researched of all the magics. Elemancers can tell you exactly how their powers work, sorcerors can give you a rough idea of what they're doing, even if they can't exactly tell you what nether is, and thaumaturgists at least all agree that the Inner Light comes from each individual person. However, druids by comparison can neither tell you what druidry is exactly, where it comes from, or anything. I'm not even completely sure whether or not druidry can be taught, like sorcery, or gained through hard work, like thaumaturgy, or if you have to be born with the ability, like elemancy. Why is it that druidry seems to be the most secret and hand-wave-y magic in the game? More importantly, what is essential in order for druidry to work? Could a druid that believes his or her powers are granted by a certain god or goddess activate their druidry by calling out to said deity? Could a druid who believes his or her powers are more scientific and based on their own will being exerted on the world around them acyivate it by simply closing their eyes and concentrating silently? Or is a whispered request the requirement to activate druidry?
Second, what sorts of limitations do druids have? Is it just urban environments that snuff our powers, or is it the absence of natural materials to work with? If the former, what exactly quilifies a place as "urban", and if the latter, how much "nature" must be present for us to work with? Could we potentially manipulate flowers in flowerpots if we wanted to? Also, does the plant have to be living and attached to the earth somehow, or could our influence work on cut herbs or flowers as long as they haven't completely wilted, withered, or dried, or can we exert our powers on any natural materials so long as they originated from a plant or animal?
Third, what are some things we can or can't do? Can we make flowers sprout from the ground from seeds or roots that already exist, kind of like how tangleroot rapidly grows existing roots to grab targets? Could we change the color of flowers or trees or such in a similar way to how we change our own skin and non-metalic items when using Chameleon? If we wanted to be dramatic, could we make roots, pieces of herbs, or flowers crawl up our bodies to circle around our wrists as long as we are channeling?
I think that's pretty much the extent of my questioning for the moment. I know if I could have these questions even partially answered, it'd help my understanding of druidry tremendously. I'm still working on writing a book on druidry IC, so any of this stuff I can manage to word well enough IC will probably go in it in order to help others understand as well, both druids and non-druids.
First of all, druidry seems to be the least scientifically researched of all the magics. Elemancers can tell you exactly how their powers work, sorcerors can give you a rough idea of what they're doing, even if they can't exactly tell you what nether is, and thaumaturgists at least all agree that the Inner Light comes from each individual person. However, druids by comparison can neither tell you what druidry is exactly, where it comes from, or anything. I'm not even completely sure whether or not druidry can be taught, like sorcery, or gained through hard work, like thaumaturgy, or if you have to be born with the ability, like elemancy. Why is it that druidry seems to be the most secret and hand-wave-y magic in the game? More importantly, what is essential in order for druidry to work? Could a druid that believes his or her powers are granted by a certain god or goddess activate their druidry by calling out to said deity? Could a druid who believes his or her powers are more scientific and based on their own will being exerted on the world around them acyivate it by simply closing their eyes and concentrating silently? Or is a whispered request the requirement to activate druidry?
Second, what sorts of limitations do druids have? Is it just urban environments that snuff our powers, or is it the absence of natural materials to work with? If the former, what exactly quilifies a place as "urban", and if the latter, how much "nature" must be present for us to work with? Could we potentially manipulate flowers in flowerpots if we wanted to? Also, does the plant have to be living and attached to the earth somehow, or could our influence work on cut herbs or flowers as long as they haven't completely wilted, withered, or dried, or can we exert our powers on any natural materials so long as they originated from a plant or animal?
Third, what are some things we can or can't do? Can we make flowers sprout from the ground from seeds or roots that already exist, kind of like how tangleroot rapidly grows existing roots to grab targets? Could we change the color of flowers or trees or such in a similar way to how we change our own skin and non-metalic items when using Chameleon? If we wanted to be dramatic, could we make roots, pieces of herbs, or flowers crawl up our bodies to circle around our wrists as long as we are channeling?
I think that's pretty much the extent of my questioning for the moment. I know if I could have these questions even partially answered, it'd help my understanding of druidry tremendously. I'm still working on writing a book on druidry IC, so any of this stuff I can manage to word well enough IC will probably go in it in order to help others understand as well, both druids and non-druids.