The Gaea Reformed
Posted: Thu Jul 09, 2015 5:00 am
After some discussion with Jirato, we have decided to change how the Gaea works wholesale.
The old system has been completely removed and the new shiny system is up and running. So this will lead a lot of you to ask, "Well, what has changed." To answer simply, a lot. The full intricacies won't be revealed but it is to say now that the Gaea is a lot more dynamic and fair, but we have the return of druidry feedback.
Oh nos! You say, druidry feedback?! You mean we take energy damage from the Gaea getting angry again? Yes, and truth be told its actually significantly more dangerous now. However, its also MUCH harder to get to that point. You will notice soon that the Gaea doesn't slap all of the druids the moment there is a distress (Which is actually less random, so no one should be complaining that i only did X once!) . The Gaea will give time to protect it. Should communes trigger frequently in the same place, people will be getting some harm and if it goes on for long enough, all kinds of interestingly terrible things could happen! However, I do want to stress (Hah ha! Stress!) again, it is much harder to get to that point than it was before.
With this change, druidry itself will be changing too. These changes will be released (When I'm done coding/updating them) they will include some new bonuses and some new penalties based on this new system as well as new wholesale powers. Its always been an interest of mine to reform the basis of druidry here and I am glad to have been given the chance to do it. Except to see more in the future with more love for druidry as a whole!
-Vinz
The old system has been completely removed and the new shiny system is up and running. So this will lead a lot of you to ask, "Well, what has changed." To answer simply, a lot. The full intricacies won't be revealed but it is to say now that the Gaea is a lot more dynamic and fair, but we have the return of druidry feedback.
Oh nos! You say, druidry feedback?! You mean we take energy damage from the Gaea getting angry again? Yes, and truth be told its actually significantly more dangerous now. However, its also MUCH harder to get to that point. You will notice soon that the Gaea doesn't slap all of the druids the moment there is a distress (Which is actually less random, so no one should be complaining that i only did X once!) . The Gaea will give time to protect it. Should communes trigger frequently in the same place, people will be getting some harm and if it goes on for long enough, all kinds of interestingly terrible things could happen! However, I do want to stress (Hah ha! Stress!) again, it is much harder to get to that point than it was before.
With this change, druidry itself will be changing too. These changes will be released (When I'm done coding/updating them) they will include some new bonuses and some new penalties based on this new system as well as new wholesale powers. Its always been an interest of mine to reform the basis of druidry here and I am glad to have been given the chance to do it. Except to see more in the future with more love for druidry as a whole!
-Vinz