Idea: Gaea Balancing Act
Posted: Mon Feb 23, 2015 8:27 am
Note: wasn't sure where to post this, feel free to move.
I saw that there has been some mention of changing how the Gaea works, I'm not entirely sure what those changes entail but I was thinking of an idea and I thought I would throw it out. Some of my reasoning for the idea was 1. the current small amount of things that I know of that are done by the Udemi in regards to the Gaea (I'm not sure if the Dunwyr is an actual guild and if so what they do) 2. the fact that so many of us suggest logging or mining to newbies without much warning (I've heard one person say that there can be IC consequences to logging over the Question channel) 3. the idea of Karma world wide 4. a little of our own Earthly political/environmental debates.
I am not involved in the druid guilds much at this time so I apologize if I get any of this incorrect but it seems our current system involves more consequences for the druids if the Gaea is disturbed and not for the person committing the action (I was under the impression from esp that the spiders/scarabs are not a direct result of the Gaea but I could be wrong). Also it seems like the entire Lost Lands should be aware of the Gaea which would imply that the Gaea really has more function than just poking a druid every once in a while but instead we get a majority of people that either don't know (mostly newbies), don't care and aren't really effected or care but don't know why. this has led to some interesting RP but I think it could actually stir up more with a few tweaks, so with that in mind I came up with this...
Basically if we consider the distress call from the Gaea as more of a warning that the area is becoming unbalanced and is more middle of the road and possibly add some more mines into the equation we could have it do something like this:
So before distress call in a single area you would have:
-Area is populated with a wide variety of animals in which to hunt
-Foraging is enhanced (more to forage, quicker growth times?)
-Amount of trees to log is in abundance (more species, more trees?)
-Normal amount of mining elements
-Less mine-cave ins
-Abundance of foraging branches for woodworking and/or firewood
-Abundance of fish
-Better harvesting on farm plots
-Perhaps even a negative effect on the amount/strength of Nether/Infested
After distress call:
Basically a decrease in everything that came as a benefit but with RP in mind I thought having a few perks to it could cause some tension, things like:
-A few harder to find gems in mines coming up more often despite the added danger of more cave-ins
-If alchemy is added then perhaps something like a bit more ingredients for poison or whatever
-Markets paying out more for items effected (trees, plants, fish and professions involving such)
-Positive effects on Nether/Infested (off the top of my head, more infested out in winter due to a warmth in climate or whatever)
-I also wanted to involve the Dwaedn Wyr since they are a form of druid so I was also going to say something about the animals not only becoming less prolific but less of a challenge. Not sure how that would work but maybe something in the mechanics for honoring them or whatnot, this way all druids are effected and not just those with druidry.
Also this would give druids something more than just cultivating herbs, but to actually get in there and try to heal an area, perhaps even making a group mechanic out of it, i.e. the more druids you can get to a spot the quicker/higher the rate of regeneration. Which also gives those factions not interested in seeing it restored more RP opportunities. Perhaps some greedy so and so hiring a few mercs to go stop the druids which could then possibly be countered by Dwaedn Wyr or some such.
Perks of the negative aspect might need to be tweaked some how to have a bit more "good" things come out of it but this is all I've come up with so far. Basically to me I wanted to see more of a reason to either over log or over mine or stop doing it than a Udemi saying they are getting a headache. On the flip side I wanted to see them have more of a reason to tell people to knock it off. While I've never been much for random conflict (I don't willy nilly want to kick someones butt just because they come from "over there") I'm all for defending a cause no matter what side I take and I think this is a good base for it.
I saw that there has been some mention of changing how the Gaea works, I'm not entirely sure what those changes entail but I was thinking of an idea and I thought I would throw it out. Some of my reasoning for the idea was 1. the current small amount of things that I know of that are done by the Udemi in regards to the Gaea (I'm not sure if the Dunwyr is an actual guild and if so what they do) 2. the fact that so many of us suggest logging or mining to newbies without much warning (I've heard one person say that there can be IC consequences to logging over the Question channel) 3. the idea of Karma world wide 4. a little of our own Earthly political/environmental debates.
I am not involved in the druid guilds much at this time so I apologize if I get any of this incorrect but it seems our current system involves more consequences for the druids if the Gaea is disturbed and not for the person committing the action (I was under the impression from esp that the spiders/scarabs are not a direct result of the Gaea but I could be wrong). Also it seems like the entire Lost Lands should be aware of the Gaea which would imply that the Gaea really has more function than just poking a druid every once in a while but instead we get a majority of people that either don't know (mostly newbies), don't care and aren't really effected or care but don't know why. this has led to some interesting RP but I think it could actually stir up more with a few tweaks, so with that in mind I came up with this...
Basically if we consider the distress call from the Gaea as more of a warning that the area is becoming unbalanced and is more middle of the road and possibly add some more mines into the equation we could have it do something like this:
So before distress call in a single area you would have:
-Area is populated with a wide variety of animals in which to hunt
-Foraging is enhanced (more to forage, quicker growth times?)
-Amount of trees to log is in abundance (more species, more trees?)
-Normal amount of mining elements
-Less mine-cave ins
-Abundance of foraging branches for woodworking and/or firewood
-Abundance of fish
-Better harvesting on farm plots
-Perhaps even a negative effect on the amount/strength of Nether/Infested
After distress call:
Basically a decrease in everything that came as a benefit but with RP in mind I thought having a few perks to it could cause some tension, things like:
-A few harder to find gems in mines coming up more often despite the added danger of more cave-ins
-If alchemy is added then perhaps something like a bit more ingredients for poison or whatever
-Markets paying out more for items effected (trees, plants, fish and professions involving such)
-Positive effects on Nether/Infested (off the top of my head, more infested out in winter due to a warmth in climate or whatever)
-I also wanted to involve the Dwaedn Wyr since they are a form of druid so I was also going to say something about the animals not only becoming less prolific but less of a challenge. Not sure how that would work but maybe something in the mechanics for honoring them or whatnot, this way all druids are effected and not just those with druidry.
Also this would give druids something more than just cultivating herbs, but to actually get in there and try to heal an area, perhaps even making a group mechanic out of it, i.e. the more druids you can get to a spot the quicker/higher the rate of regeneration. Which also gives those factions not interested in seeing it restored more RP opportunities. Perhaps some greedy so and so hiring a few mercs to go stop the druids which could then possibly be countered by Dwaedn Wyr or some such.
Perks of the negative aspect might need to be tweaked some how to have a bit more "good" things come out of it but this is all I've come up with so far. Basically to me I wanted to see more of a reason to either over log or over mine or stop doing it than a Udemi saying they are getting a headache. On the flip side I wanted to see them have more of a reason to tell people to knock it off. While I've never been much for random conflict (I don't willy nilly want to kick someones butt just because they come from "over there") I'm all for defending a cause no matter what side I take and I think this is a good base for it.