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Skinnning/Leather Crafting

Posted: Wed Mar 07, 2012 5:27 pm
by Landion
This thread is where I'll announce my progress on the leather creation process as I go along.

Skinning - Released
- SKIN CREATURE
Clean - Released
- CLEAN {target}
Tannning - Released
- Requires that you treat the pelt with tanning solution which can be purchased at any tannery. Use 'POUR'
- Place the treated pelt on a tanning frame.
- TAN the leather. This takes a bit of time.

Skinning and Cleaning are based on your skinnning skill.
Tanning is based on the newly released Leatherworking skill.

The higher your skill, the better quality of leather you can create, and thus increasing your profit.

Leather Dyes - Coded, Unreleased.

Leather Crafting - Rough system released for testing.

Posted: Thu Mar 08, 2012 12:43 pm
by Skjotur
I'm looking forward to this, thank you for working on it!

Posted: Fri Mar 09, 2012 4:19 pm
by Landion
Bump.

Tannning is now released.

Get a bottle of tanning solution from a tannery and get to work! This relies on a new skill: Leatherworking!

Posted: Sun Mar 11, 2012 3:16 pm
by Skjotur
Very impressed with how quickly this is moving along! Thanks for all the work, Landion.

Posted: Wed Mar 14, 2012 9:52 am
by Landion
I fixed the bug where you could sell leather for negative riln, thus causing you to pay the buyer to take it off your hands. (As hilarious as that was, it wasn't intended.)

Posted: Wed Mar 14, 2012 9:54 am
by Rias
That wasn't a bug, it was a feature!

Posted: Wed Mar 14, 2012 3:43 pm
by Acarin
Can I have my 15 riln back?

Posted: Wed Mar 14, 2012 3:45 pm
by Acarin
Thanks for the great fix Landion!


By the way this just happened:
You sell your poor rigid leather to a buyer for -3 riln.

Posted: Wed Mar 14, 2012 4:06 pm
by Landion
Fixored some more stuff. Always happens when I rush a system.

Your post made me imagine the following:

Acarin says, "I want my $2!"

Acarin points a rolled-up newspaper at you!

Posted: Wed Mar 14, 2012 5:09 pm
by Makkah
Haha. Better Off Dead.

Posted: Tue Mar 20, 2012 5:03 pm
by Landion
I forgot to update here. I've updated tanning to have a 'natural' option which creates a tanned fur, instead of soft or rigid leather. Fur armor will be the same as leather armor in leathercrafting, but will provide the options for different and more rugged looks.

Leathcrafting is roughly ... 60-80% complete. It's in very rough draft shape and needs a lot of polishing/fixing/testing still.

I may put off adding the extra customization half of it and take a break from coding this system once I get the basics working. As it sits now, you'll be able to customize by using: fur type, soft or rigid leather, and leather color. I would like it eventually to be more detailed that that.

Posted: Wed Mar 21, 2012 3:29 pm
by Landion
I made my first below-average leather belt today!

Just needs more testing now, but its getting closer. I now need to think like Jaster and try to find ways to break stuff.

Posted: Thu Mar 22, 2012 3:54 pm
by Landion
I'm releasing test leathercrafting worktables live into the game in Shadgard and Corvus. This is because I know you will find the bugs faster than me, and it will give people the chance to start having fun with it.

DISCLAIMER:
- The system is still rough, and messaging needs tweaking.
- Your items may not come out exactly right.
- Please BUG any issues you come across.
- This system will be adjusted extensively as time goes on. (It is rather skeletal right now.)


Instructions:

SKIN a creature

CLEAN the skin

POUR tanning solution on the skin
- Syntax:Pour bottle on {target}
- Must have both items in your hands.

Put the skin on a tanning frame
TAN the skin - creating leather
- Choose from soft, rigid, or natural

Dye the leather (optional)
- Syntax: Pour dye on {target}
- Must have both items in your hand.

Put the leather on the worktable
TRACE a pattern onto the leather
- Syntax: TRACE {category} {type}
-Some patterns will require more leather.

LCRAFT {type}
- Repeat this until the item is completed.

Posted: Fri Mar 23, 2012 9:49 am
by Landion
Fixed the bugs reported last night.

Things seem to be running a little smoother now. Feel free to suggest new dyes, nouns, etc regarding the system.

Posted: Fri Mar 23, 2012 1:15 pm
by Landion
Fixed a bug where containers weren't getting setup correctly.

Posted: Fri Mar 23, 2012 1:53 pm
by Skjotur
Thanks for all the hard work, Landion.

Posted: Fri Mar 23, 2012 4:45 pm
by Landion
I've updated leathcrafting to allow you to change the descriptor once the item has been completed.

In order to do this, place the item on the worktable.
Syntax: LCRAFT {target} {category} {choice}

Examples:
Instead of 'poor' you can choose from a list of similar descriptors.
Instead of 'excellent' you can choose from a list of 'good' choices.

This process will be adjusted as testing continues.

Posted: Fri Mar 23, 2012 9:00 pm
by Acarin
Can you make containers from leatherworking open and closable please? You never know when Jaster is around.

Posted: Sat Mar 24, 2012 1:41 am
by Landion
Yeah, they're closeable now. As well as knocked out the slew of other annoying bugs you found tonight.

Posted: Sat Mar 24, 2012 4:25 pm
by Jaster
He's right. You never know... never.

Posted: Fri Mar 30, 2012 1:05 pm
by Nootau
Why doesn't this have its own topic? Also... Where do I learn from? I am tired of botching all my skinning rolls :-(

Posted: Mon Apr 02, 2012 6:21 am
by Nootau
EWAvd>
Pour dye on pelt
This pelt has already been treated with tanning solution.

EWAvd>
eq
You are holding a treated pelt in your right hand and a bottle of white dye in your left hand.
When are we to add the dye?

Posted: Mon Apr 02, 2012 8:08 am
by Evelyn
When it is leather, you have to tan it first on the frame. :)

Posted: Mon Apr 02, 2012 8:58 am
by Nootau
[quote=Evelyn]When it is leather, you have to tan it first on the frame. :)[/quote]I didn't notice that you had to give the tan command several times.. derp

Posted: Mon Apr 02, 2012 10:43 am
by Landion
[quote=Nootau][quote=Evelyn]When it is leather, you have to tan it first on the frame. :)[/quote]I didn't notice that you had to give the tan command several times.. derp[/quote]

Oh yeah. I'll see if I can't get that to work autmatically like other stuff when I get a few minutes.