Some Thoughts
Posted: Sun Oct 15, 2017 2:00 am
First off, I'll start with saying hello to everybody once again. I keep popping in and out, and I feel like each time, I post something to these boards in the form of a suggestion. So let's make one about one of my favorite crafting professions.
Okay, let's get started. I've always wanted to do leatherworking but I never did get the chance because it didn't match with my character's concept, and as much as I would have liked to do it, it just wouldn't fit and I couldn't break my own immersion. But I have always kept an eye on it and when the generalization of abilities came through, I watched it get brutally torn apart into what it is today. All in all, the way it's set up was produced logically, but perhaps unrealistically. There are some caveats in that thought though and there are a number of things that likely push people away from this ability.
It's been mentioned before, that leatherworked items simply weigh /too much/. In fact, they weigh the same weight as how many pelts it required to create the item in question. I'm sure that there's been some looking into it, so I'm not pointing fingers, it's just an observation. Say you wanted to make a breastplate because you just love the idea of having your own custom leathers? I hope you're ready to wear 16 pounds in just one slot- almost comparable to a plate breastplate. Whew, that's some heavy light armour. Surely it's got similar stopping power? Ack! That halberd disagrees!
Jokes aside, let's move on.
Leatherworking in it's current state is /demanding/. It is far more difficult than blacksmithing in many ways and at least ten times as dangerous to pursue (assuming you gather your own skins). Honestly, leatherworking raises surprisingly fast if you have a decent amount of pelts to work with. However, skinning is another story entirely. If you want to gather quality pelts, be prepared to spend months raising your skinning skill- even with the changes to how fast skills raise now compared to the past. Mining does not suffer from this problem, and it's infinitely safer to boot. Heck, even those ores are far more valuable than any pelt you can bring into town, and even more valuable once smelted into bars. However, that doesn't really matter, because you know.. metals don't have a quality rating like skinned pelts do.
The quality of the stuff you make from blacksmithing is based entirely upon your skill and a touch of luck. If you want to gather pelts that aren't absolutely abysmal, you'll need one of two skills: Bushcraft: Basics or Skinning Focus. Mining requires no such skill. Simply grab a pickaxe, a lantern.. or a candle if you're feeling particularly cheap, and head into the nearest mine and swing happily away. You're guaranteed to turn some kind of profit and so long as you're smart, you won't die doing it. But if you want a bear pelt, you'd best head out there into the wilds, pray that you don't get murderized by the RNG gods and take it down. And then subject yourself to another roll hoping that your skinning skill allows you to get a goo-- oh hell, right. You need hundreds of skill to even pull a good skin from a bear despite it not actually providing any different benefit from, say, rabbit skin.
I understand that it's a huge undertaking to make all of the available skin types to actually provide different kinds of benefits, so that's not really what I'm asking. But skinning is horrific in terms of raising to a respectable level to allow you to pull a decent skin. Honestly, it may be best to just flat out remove quality from the equation from skins. They're worth the same to a vendor no matter if they're perfect or ratty-tatty abominations of flesh hanging together by mangled sinew. Metals from mining don't suffer crafting penalties because the ore that's pulled out is 'impure', so it may be best if skinning doesn't determine quality at all, and instead the chance to actually pull one off. This does invalidate abilities, but it is a solution to a problem.
Continuing past that rant, let's mention how you need three abilities to unlock what was once considered 'the norm' for leathercrafting. I get the reason it was done, but it just doesn't work. One ability lets you make a slightly tougher version of leather and the other lets you use exotic materials. Cool. Right? Not really. You could choose to do leatherworking and devote yourself to making armour that barely anybody uses, as most people will either go unarmoured or heavy. Not sure why this is, really. Is it that there's no good leather armour due to a lack of players who actually make it? Maybe. I'm not actually sure on this, but I think that only NPCs can repair leather. That's kind of a problem as well, if it's the case. You don't need to repair clothes, and a smith can easily hammer out those dents from your favorite platemail.
I derailed myself a bit. So, three abilities for leatherworking (four if you want to get skins that aren't just pathetic). So, let's go with the four-points-required thought. You can do either leatherworking and use those four points.. or you can do blacksmithing and get all of the abilities! Did I mention that you don't need to have an ability to mine? Or to use those higher tier materials, such as sunsteel or celestium? And with those four abilities you used, you can make all types of weapons and armour (that's available to non-artisans) including some general items you can sell for profit! Or being the masochistic soul you are, you decided to do leatherworking and be able to make armour from skin tatters and some basic containers. You can even make a leather targe!
Let's put this to a wrap in a tl;dr summary.
Blacksmithing doesn't require you to have an ability to gather the material you need, and said material doesn't have a quality that can lower your rolls like skinning does. Proposed solution? Invalidate Bushcraft: Basics and Skinning Focus, simply have skinning be your chance to pull a skin from a corpse. No low-quality, average or perfect, just flat like that metal you just hammered out of the earth. Put the two styles on an even field. Blacksmithing doesn't require an ability for you to craft a stronger type of armour? Just get the ability and you're set! Blacksmithing doesn't require an ability to work with it's type of exotic material? Just get the ability and you're set! Suggested solution? Just merge all of leatherworking into it's own skill. My logic on this is purely that you don't need abilities for blacksmithing that the leatherworking tree does. Simply grab the ability and you have it all. And you can even have access to a type of weapon and general items while you're at it, for the same price!
This post isn't meant to berate or belittle anything, if you're offended, I'm sorry. My sense of humour is very easily seen as an affront. I'm an offensive guy. I'm sure a lot of work goes into these systems (in fact, I know a lot of work goes into these systems), so trust when I say that I'm not attacking your project. I wouldn't make a post like this if I didn't care.
Here's a tl;dr for the tl;dr
-------------------------------------------
invalidate skinning abilities
merge leatherworking abilities
make skins have no quality like metals
even the field between leather and metal crafting
also item weights
also player leather repairs if thats not a thing
(20th Ability Slot When?)
Love ya,
-Dakhal
Okay, let's get started. I've always wanted to do leatherworking but I never did get the chance because it didn't match with my character's concept, and as much as I would have liked to do it, it just wouldn't fit and I couldn't break my own immersion. But I have always kept an eye on it and when the generalization of abilities came through, I watched it get brutally torn apart into what it is today. All in all, the way it's set up was produced logically, but perhaps unrealistically. There are some caveats in that thought though and there are a number of things that likely push people away from this ability.
It's been mentioned before, that leatherworked items simply weigh /too much/. In fact, they weigh the same weight as how many pelts it required to create the item in question. I'm sure that there's been some looking into it, so I'm not pointing fingers, it's just an observation. Say you wanted to make a breastplate because you just love the idea of having your own custom leathers? I hope you're ready to wear 16 pounds in just one slot- almost comparable to a plate breastplate. Whew, that's some heavy light armour. Surely it's got similar stopping power? Ack! That halberd disagrees!
Jokes aside, let's move on.
Leatherworking in it's current state is /demanding/. It is far more difficult than blacksmithing in many ways and at least ten times as dangerous to pursue (assuming you gather your own skins). Honestly, leatherworking raises surprisingly fast if you have a decent amount of pelts to work with. However, skinning is another story entirely. If you want to gather quality pelts, be prepared to spend months raising your skinning skill- even with the changes to how fast skills raise now compared to the past. Mining does not suffer from this problem, and it's infinitely safer to boot. Heck, even those ores are far more valuable than any pelt you can bring into town, and even more valuable once smelted into bars. However, that doesn't really matter, because you know.. metals don't have a quality rating like skinned pelts do.
The quality of the stuff you make from blacksmithing is based entirely upon your skill and a touch of luck. If you want to gather pelts that aren't absolutely abysmal, you'll need one of two skills: Bushcraft: Basics or Skinning Focus. Mining requires no such skill. Simply grab a pickaxe, a lantern.. or a candle if you're feeling particularly cheap, and head into the nearest mine and swing happily away. You're guaranteed to turn some kind of profit and so long as you're smart, you won't die doing it. But if you want a bear pelt, you'd best head out there into the wilds, pray that you don't get murderized by the RNG gods and take it down. And then subject yourself to another roll hoping that your skinning skill allows you to get a goo-- oh hell, right. You need hundreds of skill to even pull a good skin from a bear despite it not actually providing any different benefit from, say, rabbit skin.
I understand that it's a huge undertaking to make all of the available skin types to actually provide different kinds of benefits, so that's not really what I'm asking. But skinning is horrific in terms of raising to a respectable level to allow you to pull a decent skin. Honestly, it may be best to just flat out remove quality from the equation from skins. They're worth the same to a vendor no matter if they're perfect or ratty-tatty abominations of flesh hanging together by mangled sinew. Metals from mining don't suffer crafting penalties because the ore that's pulled out is 'impure', so it may be best if skinning doesn't determine quality at all, and instead the chance to actually pull one off. This does invalidate abilities, but it is a solution to a problem.
Continuing past that rant, let's mention how you need three abilities to unlock what was once considered 'the norm' for leathercrafting. I get the reason it was done, but it just doesn't work. One ability lets you make a slightly tougher version of leather and the other lets you use exotic materials. Cool. Right? Not really. You could choose to do leatherworking and devote yourself to making armour that barely anybody uses, as most people will either go unarmoured or heavy. Not sure why this is, really. Is it that there's no good leather armour due to a lack of players who actually make it? Maybe. I'm not actually sure on this, but I think that only NPCs can repair leather. That's kind of a problem as well, if it's the case. You don't need to repair clothes, and a smith can easily hammer out those dents from your favorite platemail.
I derailed myself a bit. So, three abilities for leatherworking (four if you want to get skins that aren't just pathetic). So, let's go with the four-points-required thought. You can do either leatherworking and use those four points.. or you can do blacksmithing and get all of the abilities! Did I mention that you don't need to have an ability to mine? Or to use those higher tier materials, such as sunsteel or celestium? And with those four abilities you used, you can make all types of weapons and armour (that's available to non-artisans) including some general items you can sell for profit! Or being the masochistic soul you are, you decided to do leatherworking and be able to make armour from skin tatters and some basic containers. You can even make a leather targe!
Let's put this to a wrap in a tl;dr summary.
Blacksmithing doesn't require you to have an ability to gather the material you need, and said material doesn't have a quality that can lower your rolls like skinning does. Proposed solution? Invalidate Bushcraft: Basics and Skinning Focus, simply have skinning be your chance to pull a skin from a corpse. No low-quality, average or perfect, just flat like that metal you just hammered out of the earth. Put the two styles on an even field. Blacksmithing doesn't require an ability for you to craft a stronger type of armour? Just get the ability and you're set! Blacksmithing doesn't require an ability to work with it's type of exotic material? Just get the ability and you're set! Suggested solution? Just merge all of leatherworking into it's own skill. My logic on this is purely that you don't need abilities for blacksmithing that the leatherworking tree does. Simply grab the ability and you have it all. And you can even have access to a type of weapon and general items while you're at it, for the same price!
This post isn't meant to berate or belittle anything, if you're offended, I'm sorry. My sense of humour is very easily seen as an affront. I'm an offensive guy. I'm sure a lot of work goes into these systems (in fact, I know a lot of work goes into these systems), so trust when I say that I'm not attacking your project. I wouldn't make a post like this if I didn't care.
Here's a tl;dr for the tl;dr
-------------------------------------------
invalidate skinning abilities
merge leatherworking abilities
make skins have no quality like metals
even the field between leather and metal crafting
also item weights
also player leather repairs if thats not a thing
(20th Ability Slot When?)
Love ya,
-Dakhal