Repairs are too punishing
Posted: Wed Jun 26, 2013 10:35 am
I think that the repair system in place is neat, but for any item of quality higher than average, is much too punishing. In the first place, each round takes 40 seconds to complete and only rewards the repairer with 0.01 leatherworking, and if you're getting a skilled leatherworker (who can make mastercrafted and exquisite pieces easily) with around 300 leatherworking to repair the piece, the quality easily shoots down from superior to average after three or four repair rounds.
My main complaint is how quickly quality is destroyed after a simple repair job. At the time, it's more efficient to actually order a new set of armor than to get it repaired--my superior set would be an average set after one repair job, which I find kind of disturbing.
I noticed that yes, it takes no leather for now to repair a piece of armor, but I'd rather it take a piece of leather to repair in order to keep its quality than for the quality to drop regardless of skill level.
My main complaint is how quickly quality is destroyed after a simple repair job. At the time, it's more efficient to actually order a new set of armor than to get it repaired--my superior set would be an average set after one repair job, which I find kind of disturbing.
I noticed that yes, it takes no leather for now to repair a piece of armor, but I'd rather it take a piece of leather to repair in order to keep its quality than for the quality to drop regardless of skill level.