Item Weights
Re: Item Weights
Leather armor is already standardized weight. Cosmetic leather items and clothing are on the list. Not really a priority at this time.
[GMCHAT Uyoku]: Octum is when the octumbunny comes around and lays pumpkins everywhere right?
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
[GMCHAT Rias]: Dimmes says "oh hai :) u need healz? ill get u dont worry thaum lasers pew pew pew lol"
[CHAT - GameMaster Rias would totally nuke Rooks]: Here's how elemancy works: The freeblegreeble and the zippoflasm have to be combined with the correct ration of himbleplimp, then you add the gargenheimer and adjust the froopulon for the pattern you want, apply some tarratarrtarr, yibble the wantaban, and let 'er rip!
Re: Item Weights
devlog
* The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT)
* The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, leggings. This is not a retroactive change. -- Jirato 15:36, 23 May 2018 (EDT)
* The following leathercrafted outerwear clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: jacket, longcloak, longcoat, greatcloak, coat, cloak. This is not a retroactive change. -- Jirato 15:14, 23 May 2018 (EDT)
* It is no longer possible to leathercraft frocks, as they were intended to be outwear, but the new clothing system automatically makes them dresses. -- Jirato 15:14, 23 May 2018 (EDT)
* The following leathercrafted upper body clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: bodice, vest, waistcoat, corset, tunic, shirt. This is not a retroactive change and will only affect newly created leathercraft items. -- Jirato 14:30, 23 May 2018 (EDT)
* The following leathercrafted shoes now have reduced weight when crafting is complete, but still require the same amount of base material to make: brogans, buskins, knee-boots, boots, shoes, sandals, slippers. This is not a retroactive change, and will only affect newly created leathercraft items. -- Jirato 11:42, 23 May 2018 (EDT)
* Mukluks created through leathercrafting now require 3 pounds of base material and the final product weighs slightly more. -- Jirato 11:42, 23 May 2018 (EDT)
* The following leathercrafted clothing accessories now have reduced weight: hats, gloves, belts, hoods, masks. This is not a retroactive change. -- Jirato 15:52, 23 May 2018 (EDT)
* The following leathercrafted clothing items now have reduced weight: chaps, breeches, trousers, pants, leggings. This is not a retroactive change. -- Jirato 15:36, 23 May 2018 (EDT)
* The following leathercrafted outerwear clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: jacket, longcloak, longcoat, greatcloak, coat, cloak. This is not a retroactive change. -- Jirato 15:14, 23 May 2018 (EDT)
* It is no longer possible to leathercraft frocks, as they were intended to be outwear, but the new clothing system automatically makes them dresses. -- Jirato 15:14, 23 May 2018 (EDT)
* The following leathercrafted upper body clothing items now have reduced weight when crafting is complete, but still require the same amount of base material to make: bodice, vest, waistcoat, corset, tunic, shirt. This is not a retroactive change and will only affect newly created leathercraft items. -- Jirato 14:30, 23 May 2018 (EDT)
* The following leathercrafted shoes now have reduced weight when crafting is complete, but still require the same amount of base material to make: brogans, buskins, knee-boots, boots, shoes, sandals, slippers. This is not a retroactive change, and will only affect newly created leathercraft items. -- Jirato 11:42, 23 May 2018 (EDT)
* Mukluks created through leathercrafting now require 3 pounds of base material and the final product weighs slightly more. -- Jirato 11:42, 23 May 2018 (EDT)
Re: Item Weights
Copied fromt he in game devlog
* Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT)
* Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Jirato 18:03, 23 May 2018 (EDT)
* The final weight of leathercrafted sheaths, scabbards, baldrics, holsters, harnesses, and bandoliers has been greatly reduced. This is not a retroactive change. -- Jirato 17:59, 23 May 2018 (EDT)
* Leathercraft containers (haversack, rucksack, carryall, tote, valise, satchel, pouch, backpack, pack) now weigh 90% less. Not retroactive. -- Jirato 18:06, 23 May 2018 (EDT)
* Both variety of leathercrafted quivers now weigh significantly less. Not retroactive. -- Jirato 18:03, 23 May 2018 (EDT)
* The final weight of leathercrafted sheaths, scabbards, baldrics, holsters, harnesses, and bandoliers has been greatly reduced. This is not a retroactive change. -- Jirato 17:59, 23 May 2018 (EDT)