Poof
Posted: Fri Dec 06, 2024 11:41 pm
Just going to keep this short and sweet. I will not be returning after my 5 day ban is up. It's pretty clear that there is a large bias against me in the playerbase. Whether it is deserved or not matters little at this point. I'm too tired to care. For transparency I will be posting the contents regarding my ban here for those who are uninformed. I've been on the other side of the barrier too many times to count, so hopefully this is appreciated.
Hi *,
I noticed Cili got 3 PC kills on Wednesday so I looked into the
situation to see what was up, as I always try to do in CvC situations.
I can understand why Cili (or most anyone really) would choose to go
investigate and potentially involve themselves in what was going on at
the time, but killing all three of those PCs without any interaction,
particularly when two of them were leaving with the corpse of their
ally, was pretty excessive and went against some of the guidelines in
our policy. Here are the details I've put together:
==========
Date: 12/04/2024
Time: 14:13 (ish)
Location: Outside Jackdaw Trail
==========
CvC situation summary:
- Cili heard about someone having their pack stolen at a caribou trail
and snuck over to investigate.
- At the head of Jackdaw Trail, Cili (in hiding) observed three Dunwyr -
Eir, Lysse, and Siegmaer - delivering verbal warning threats of violence
to a hunter - Spive - about repercussions of overhunting, or hunting
wolves of Wildhaven, and telling Spive to pass the threats on to others.
Spive was complying and passing on the messages and did not seem to be
in any great distress, given the situation.
- Cili made an attempt to kill one of the Dunwyr without warning from
hiding with a significantly lethal attack (three-channel sorcery), then
moved away. The Dunwyr attempted to search out their attacker.
- Cili returned, made a second casting from hiding, and killed Lysse.
- Eir began dragging Lysse's corpse away from the scene, with Siegmaer
following. Cili stalked and cast at Eir a time or two, then cast at
Siegmaer and killed him, then cast back at Eir and killed her.
==========
Policy violation: "Assaults need a reason. [...] Attacking another PC
should have a solid and believable reason behind it, and that reason
should be specific to the target."
Situational explanation: There was no specific threat against Cili.
Spive was not under physical attack and was cooperating, and not in any
apparent significant distress, nor was he a friend or ally of Cili's.
Making an initial attack to try and break up or take control of the
situation, and/or scare off the Dunwyr, would have been fine. It could
have been played from there. Killing all three of them without any
interaction at all nor retaliation on their part, over a non-physical
encounter that did not specifically involve Cili, particularly as two of
them were atempting to drag a corpse away from and leave the scene and
situation, was undeniably excessive.
Policy violation: "Killers should not corpse camp."
Situational explanation: Once Lysse was killed by Cili, Eir (who had not
attacked or retaliated during the encounter) tried to drag Lysse's
corpse away from the scene. Cili's proceeding to kill Eir as she was
dragging a corpse away was excessive.
==========
To be clear, it wasn't the fact that Cili attacked that is the issue.
The issue was the excessive action of killing all three of them without
any interaction or specific personal involvement in the situation,
particularly when two of them were attempting to leave the situation
with one of them dragging the corpse of their ally.
In order to enforce the importance of the CvC policies, I'm giving your
account a temporary 5-day ban. Please try to exercise more care in any
future CvC encounters. I know you haven't been happy when being on the
receiving end of excessive CvC situations, so I hope you'll keep those
experiences in mind to try and temper your own actions in any future CvC
encounters you find yourself involved in.
-Rias
My first response...
Hello,
I appreciate the explanation. I'd like to share my point of view on the matter. I am NOT trying to have any of your decisions repealed, as that would be insulting to the amount of time you took to analyse and detail the situation. However, I would like to have a conversation on this matter, since we do seem to be entering a time of conflict between factions. I am quoting parts of the policy as it relates to CVC and explaining how things came across to me. Hopefully this can result in a new draft to help clarify.
"Randomly attacking other PCs is not allowed. Attacking another PC should have a solid and believable reason behind it, and that reason should be specific to the target."
The three Dunwyr were out in force making threats and taking actions against hunters, and had been for a time, which included Cili. They were using baby-blue to convey the information over the crystals. The outpost has made it pretty clear that if you're not with us, then you're against us. With the Dunwyr becoming more active, it felt right to take a stand here. Being out numbered, Cili felt that stealth and swiftness was to her advantage. Eliminating these threats now would be beneficial for the outpost in the long term. Three less Dunwyr, three less problems.
"On the flip side: Potential targets should learn to walk away. If a threat is made and the target reacts dismissively or aggressively, it should come as no surprise when the situation escalates and the one making the threat follows through by attacking the one they threatened."
The Dunwyr, after the first attack was made, seemed to make no attempt to retreat or otherwise take the threat seriously. While the threat was not verbal, the danger was very much present. While the initial attack was very lethal, I as a player knew nothing about these character's combat skills, so yes, an all out attack seemed appropriate. Especially given that I was out numbered. I was prepared to be completely destroyed. I had no idea that things would go the way they did.
Killers should not "corpse camp" - that is, remain near their target's corpse with any intent to prevent or discourage the target from being rescued/revived. If the attacker continues to harbor any desires to further harm or impede their target in any way, they should leave the scene upon the death of the target and await a new incident where the roleplay of the conflict situation can be continued after the target has had time to recover.
I did not make any attempt to corpse camp Lysse, Eir, or any others. Cili killed the three Dunwyr, who were all involved in the threats and incident. After they were dead, Cili left them. I was already stalking Eir before she decided to drag lysse from what I remember. At any rate, Cili's intent was to kill all three, even before Eir began to drag Lysse's body.
It seems the only point of contention here, to me anyway, is the corpse camping. Do people who are very much directly involved in a faction based conflict get freebies because they're dragging a single corpse of someone involved in the conflict? In my opinion, if a group goes out and makes threats, then they should all be very prepared to encounter a force and even potentially have a party wipe. I would not expect us to take a raid to Shadgard, and just because one of us died, be granted immunity in our retreat. Unless that is what is expected due to the policies, in which case, I think it should be stated as such.
It would benefit me greatly to know your opinion on my point of view of things, whether that be in a reply or change to the policy. Thank you again for reaching out.
My most recent response...
Hi again,
Sorry for the late reply. Things seem to be pretty bad. A player quit, and apparently I have a history of abusing game mechanics and griefing now? My only friend these past ten years or so in your games have been my characters. It sucks saying goodbye. I'm sorry for having caused so many problems. I hope things get better.
Hi *,
I noticed Cili got 3 PC kills on Wednesday so I looked into the
situation to see what was up, as I always try to do in CvC situations.
I can understand why Cili (or most anyone really) would choose to go
investigate and potentially involve themselves in what was going on at
the time, but killing all three of those PCs without any interaction,
particularly when two of them were leaving with the corpse of their
ally, was pretty excessive and went against some of the guidelines in
our policy. Here are the details I've put together:
==========
Date: 12/04/2024
Time: 14:13 (ish)
Location: Outside Jackdaw Trail
==========
CvC situation summary:
- Cili heard about someone having their pack stolen at a caribou trail
and snuck over to investigate.
- At the head of Jackdaw Trail, Cili (in hiding) observed three Dunwyr -
Eir, Lysse, and Siegmaer - delivering verbal warning threats of violence
to a hunter - Spive - about repercussions of overhunting, or hunting
wolves of Wildhaven, and telling Spive to pass the threats on to others.
Spive was complying and passing on the messages and did not seem to be
in any great distress, given the situation.
- Cili made an attempt to kill one of the Dunwyr without warning from
hiding with a significantly lethal attack (three-channel sorcery), then
moved away. The Dunwyr attempted to search out their attacker.
- Cili returned, made a second casting from hiding, and killed Lysse.
- Eir began dragging Lysse's corpse away from the scene, with Siegmaer
following. Cili stalked and cast at Eir a time or two, then cast at
Siegmaer and killed him, then cast back at Eir and killed her.
==========
Policy violation: "Assaults need a reason. [...] Attacking another PC
should have a solid and believable reason behind it, and that reason
should be specific to the target."
Situational explanation: There was no specific threat against Cili.
Spive was not under physical attack and was cooperating, and not in any
apparent significant distress, nor was he a friend or ally of Cili's.
Making an initial attack to try and break up or take control of the
situation, and/or scare off the Dunwyr, would have been fine. It could
have been played from there. Killing all three of them without any
interaction at all nor retaliation on their part, over a non-physical
encounter that did not specifically involve Cili, particularly as two of
them were atempting to drag a corpse away from and leave the scene and
situation, was undeniably excessive.
Policy violation: "Killers should not corpse camp."
Situational explanation: Once Lysse was killed by Cili, Eir (who had not
attacked or retaliated during the encounter) tried to drag Lysse's
corpse away from the scene. Cili's proceeding to kill Eir as she was
dragging a corpse away was excessive.
==========
To be clear, it wasn't the fact that Cili attacked that is the issue.
The issue was the excessive action of killing all three of them without
any interaction or specific personal involvement in the situation,
particularly when two of them were attempting to leave the situation
with one of them dragging the corpse of their ally.
In order to enforce the importance of the CvC policies, I'm giving your
account a temporary 5-day ban. Please try to exercise more care in any
future CvC encounters. I know you haven't been happy when being on the
receiving end of excessive CvC situations, so I hope you'll keep those
experiences in mind to try and temper your own actions in any future CvC
encounters you find yourself involved in.
-Rias
My first response...
Hello,
I appreciate the explanation. I'd like to share my point of view on the matter. I am NOT trying to have any of your decisions repealed, as that would be insulting to the amount of time you took to analyse and detail the situation. However, I would like to have a conversation on this matter, since we do seem to be entering a time of conflict between factions. I am quoting parts of the policy as it relates to CVC and explaining how things came across to me. Hopefully this can result in a new draft to help clarify.
"Randomly attacking other PCs is not allowed. Attacking another PC should have a solid and believable reason behind it, and that reason should be specific to the target."
The three Dunwyr were out in force making threats and taking actions against hunters, and had been for a time, which included Cili. They were using baby-blue to convey the information over the crystals. The outpost has made it pretty clear that if you're not with us, then you're against us. With the Dunwyr becoming more active, it felt right to take a stand here. Being out numbered, Cili felt that stealth and swiftness was to her advantage. Eliminating these threats now would be beneficial for the outpost in the long term. Three less Dunwyr, three less problems.
"On the flip side: Potential targets should learn to walk away. If a threat is made and the target reacts dismissively or aggressively, it should come as no surprise when the situation escalates and the one making the threat follows through by attacking the one they threatened."
The Dunwyr, after the first attack was made, seemed to make no attempt to retreat or otherwise take the threat seriously. While the threat was not verbal, the danger was very much present. While the initial attack was very lethal, I as a player knew nothing about these character's combat skills, so yes, an all out attack seemed appropriate. Especially given that I was out numbered. I was prepared to be completely destroyed. I had no idea that things would go the way they did.
Killers should not "corpse camp" - that is, remain near their target's corpse with any intent to prevent or discourage the target from being rescued/revived. If the attacker continues to harbor any desires to further harm or impede their target in any way, they should leave the scene upon the death of the target and await a new incident where the roleplay of the conflict situation can be continued after the target has had time to recover.
I did not make any attempt to corpse camp Lysse, Eir, or any others. Cili killed the three Dunwyr, who were all involved in the threats and incident. After they were dead, Cili left them. I was already stalking Eir before she decided to drag lysse from what I remember. At any rate, Cili's intent was to kill all three, even before Eir began to drag Lysse's body.
It seems the only point of contention here, to me anyway, is the corpse camping. Do people who are very much directly involved in a faction based conflict get freebies because they're dragging a single corpse of someone involved in the conflict? In my opinion, if a group goes out and makes threats, then they should all be very prepared to encounter a force and even potentially have a party wipe. I would not expect us to take a raid to Shadgard, and just because one of us died, be granted immunity in our retreat. Unless that is what is expected due to the policies, in which case, I think it should be stated as such.
It would benefit me greatly to know your opinion on my point of view of things, whether that be in a reply or change to the policy. Thank you again for reaching out.
My most recent response...
Hi again,
Sorry for the late reply. Things seem to be pretty bad. A player quit, and apparently I have a history of abusing game mechanics and griefing now? My only friend these past ten years or so in your games have been my characters. It sucks saying goodbye. I'm sorry for having caused so many problems. I hope things get better.