Page 1 of 1

GUST-G Website, Development Log, and Livestream Archives

Posted: Wed Aug 10, 2016 7:03 pm
by Jirato
I've been kind of on the fence whether to share this publicly or not. I've been working on another game project from scratch since early 2015. The development progress kinda came to a halt when Rias left and handed CLOK over to me, but I recently started getting back into it. If anyone took the player survey last year and remembered a question about a sci-fi space exploration strategy game where players compete for territory while managing fleets of starships... this is the one.

For those who are interested, lately I've been livestreaming every detail of the game's development and coding. There are links to each session in the Development Log entries. If you're really curious, it may give you a little bit of insight on how CLOK runs. The two engines are somewhat similar. I would LOVE to livestream CLOK's development/code work, but merely being connected to the server blasts me with all sorts of sensitive info that wouldn't really be appropriate to broadcast to the players.

Anyway, I won't plug it too much here. I certainly don't want to take away from CLOK. I will just leave a couple links for those interested.

Website: http://www.gustg.com
FAQ: http://www.gustg.com/index.php?title=Fr ... _Questions
Development Log (With video links): http://www.gustg.com/index.php?title=Development_Log

Just so no one panics... to quote the FAQ (No one has actually asked this, but in my imagination, it's frequently asked):
Don't you work on another game project? How will that affect GUST-G development?

I am lead developer for another MUD called CLOK. CLOK is my main focus, however, it also has a team of dedicated GMs to make it a fun place to play. It doesn't require as much actual code and design work. I forsee myself splitting my time about 80%/20% between CLOK and GUST-G respectively.
This still holds true. My interest does wax and wane a bit, but CLOK will always be priority #1 between the two projects.

Re: GUST-G Website, Development Log, and Livestream Archives

Posted: Thu Aug 11, 2016 9:48 am
by Dorn
I'd like to think it's true for every player of Clok, but I'd like to think we all recognize the GMs have a life outside of Clok. Not just families, friends, jobs, but other things they like doing for fun and entertainment.

We'd all love to see Clok continued to be developed both in terms of the code, but also in terms of stories and events but this isn't a job for you. No one expects you to be shackled to it for at least eight hours a day chipping away at it.

Have fun with it Jirato, and thank you for worrying about whether we'd all be concerned or not about it.

Re: GUST-G Website, Development Log, and Livestream Archives

Posted: Thu Aug 11, 2016 10:19 am
by Jirato
And it's comments like that, Dorn, that make me really appreciate CLOK and want to work on it even more. Thanks.

I'll continue to work on both CLOK and GUST-G, and hopefully do awesome things for both.

Re: GUST-G Website, Development Log, and Livestream Archives

Posted: Thu Aug 11, 2016 10:30 am
by Dakhal
I am in agreement with Dorn, I've never really felt that people need be chained to the game with hammer and chisel in hand. We're all people and have our own wants, desires and hobbies. Our own ways of doing things and means to enjoy the extra time in our life to the fullest. Of course, I will not deny that there have been times where I wished somebody was around, but I also cannot expect people to always be there.

As far as GUST-G (I laughed at the title posed on the FAQ) goes, I hope to see that it has some success. The premise of it is interesting and I'm not too sure I've seen an idea like it before, at least, in MUD(X) form. It's not really my cup of tea, but I am interested in seeing how it turns out regardless.

Re: GUST-G Website, Development Log, and Livestream Archives

Posted: Fri Aug 12, 2016 4:12 pm
by Lysse
This sounds SUPER interesting. I'm very much looking forward to giving this game a go when it's ready.

Re: GUST-G Website, Development Log, and Livestream Archives

Posted: Fri Aug 12, 2016 10:41 pm
by jilliana
I am also in agreement with Dorn and everyone else. It's an interesting concept and I'm looking forward to seeing its success. A lot of us play CLOK for fun and wouldn't begrudge you your time to relax and do something truly your own on your own time.