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Feint and Hamstring

Posted: Fri Jan 13, 2012 5:58 pm
by Landion
I did some fast coding today and have Feint and Hamstring currently ready to go for Mercenaries.

http://wiki.contrarium.net/index.php/Feint

http://wiki.contrarium.net/index.php/Hamstring


These are likely to be a little buggy until I have time to polish them this weekened, but feel free to test.

Enjoy!

Posted: Tue Mar 27, 2012 12:20 pm
by Makkah
You thrust with an iron-headed spear at a large black bear! (M: 260 vs D:266)
22 pierce damage - to the left leg!
You swing the haft of an iron-headed spear at a large black bear! (M: 182 vs D:246)
Dodged!
You swing the haft of an iron-headed spear at a large black bear! (M: 234 vs D:246)
Dodged!
(energy -5)
Roundtime: 5 seconds.

EWEng>
** A large black bear falls unconscious!

feint
You rush at a large black bear and feint low! (Off: 503 vs Def: 656)
A large black bear hesitates for a moment before ignoring the ruse.
Roundtime: 3 seconds.

(energy -4)
EWEng>

kill
You thrust with an iron-headed spear at a large black bear! (M: 260 vs D:0)
54 pierce damage - to the right arm!
A large black bear has been defeated.
(energy -5)
Roundtime: 5 seconds.


Seems a bit odd to have such a high feint defense while unconscious. Also... what does this skill even do? I see that it adds RT to the target, but the FLANKing mechanic? Does that just lower defenses drastically?

Posted: Tue Mar 27, 2012 12:42 pm
by Landion
In order to Hamstring a target, you must first be flanking them. Feint allows you to do this, without the need to use the FLANK command, which typically fails if the target is not surrounded by enemies.

While flank does lower defenses somewhat, the more important thing it does is lays the foundation for combination attacks.

Feint> Hamstring.

Or, better yet!

Feint> Hamstring>Coup de Mort.

I do agree, being unconcious should play into those skills. I'll be sure to try to update that soon. A lot of the Merc skills havn't been ironed out completely, and havn't been tested as much as I would like.

Keep the feedback coming and I'll see what tweaks can be made!

Posted: Tue Mar 27, 2012 1:05 pm
by Landion
I've updated Feint to work differently on an unconscious target, and added bonuses for other effects, like being sapped, frozen, etc.

Hopefully this works out a bit better.