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Charge RT

Posted: Fri Jun 21, 2013 2:40 pm
by Acarin
(Changing combat position to Engage)
A lithe black-armored patrolman lowers his shoulder and charges at you! (Off:2350 vs Def:1261)
14 crush damage to the back!
(energy -14)
A lithe black-armored patrolman knocks you flat!
Roundtime: 15 seconds.

I assume this is the same rt for the mercenary ability? Any chance this rt can be looked into for balance? It's considerably longer than any other type of knockdown that I know of including critter knockdowns, hamstring and shield bash...

Re: Charge RT

Posted: Fri Jun 21, 2013 2:50 pm
by Jaster
I don't know for sure, but I thought it was random in a set range.

Re: Charge RT

Posted: Fri Jun 21, 2013 3:58 pm
by Acarin
Jaster wrote:I don't know for sure, but I thought it was random in a set range.
Maybe it was coincidence but they knocked me down for 15 seconds twice in a row. Might be but... just checking.

Re: Charge RT

Posted: Sun Jun 23, 2013 9:59 pm
by Rias
It should have some variance to it. It also now stuns instead of inflicting roundtime (doesn't stack with roundtime).

Re: Charge RT

Posted: Sun Jun 23, 2013 10:15 pm
by Makkah
Has this been looked at in the past hour or so? In the arena this evening, I was getting successful charges off which resulted in stuns which lasted less than half of the RT I got as the charger. I noticed it was "double stunning" things, so I don't know if this might have messed things up. I understand balance, but this has stricken it a bit useless in its current form.

Re: Charge RT

Posted: Sun Jun 23, 2013 10:33 pm
by Makkah
Upon testing, it seems STUN does nothing to deter standing or even fleeing rooms. Looks like my charges are inflicting about a 9-10 second "stun" but the target is still able to stand and move while under the "stunned" status.

Re: Charge RT

Posted: Mon Jun 24, 2013 8:35 am
by Rias
Stunning should be fixed now.